Job Description
Software Engineer (FX)
RESPONSIBILITIES:
• Work with artists and technical leadership to propose, plan, implement, and deploy new features
• Maintain and improve the software individually and collaboratively with a team of peer engineers
• Work directly with effects artists to support their use of Pixar's proprietary filmmaking software, including identifying, debugging, and resolving high-priority issues affecting them
• Work comfortably within a complex, multi-layered technology pipeline
REQUIREMENTS:
• Bachelor's Degree in Computer Science or equivalent experience
• Strong C++ skills with at least 3 years of professional experience
• Expertise in 3D math and computer graphics
• Solid understanding of practical software performance concerns
• Excellent debugging and problem-solving skills with high attention to detail
• Appreciation for the importance of long-term code health, peer review, automated testing, and documentation
• Ability to balance rapid delivery of critical solutions with long-term product quality
PREFERRED SKILLS:
• Knowledge of 3D content applications and their APIs (especially Houdini and the HDK)
• Familiarity with animation and VFX production workflows
• Experience developing in a UNIX / Linux environment
• Experience working closely with both technical and non-technical clients
• Detail oriented and organized with excellent communication skills
• Ability to build positive and effective working relationships with diverse groups of colleagues and coworkers
Pixar's objective is to combine proprietary technology and world-class creative talent to develop computer-animated feature films with memorable characters and heartwarming stories that appeal to audiences of all ages.
Jobcode: Reference SBJ-d884y6-3-237-91-98-42 in your application.