company_logo

Temporary Job

Jr. Associate Software Engineer, Engine

Netherrealm Studios

Remote / Virtual 10-24-2022
 
  • Paid
  • Temporary
Job Description
Jr. Associate Software Engineer, Engine (Temporary)

The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm's mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio's arcade room.

The Job

(Netherrealm Studios), a division of WB Games Inc., seeks a Jr. Associate Software Engineer to join the engineering team behind the Mortal Kombat and Injustice franchises.

As a Jr. Associate software engineer on our Koretech engine team you'll be given an opportunity to explore a wide range of real-world programming tasks while contributing to the development of a AAA-quality Console game. You'll work with a team of talented industry veterans on artist & designer tools, CPU & memory profiling, build pipelines, developer infrastructure, animation, and more.
Our program is designed to expose you to some of the challenges we encounter and allow you to take part in implementing solutions. You will always be supported by a mentor and the entire Koretech team while you learn to navigate a large modern codebase.

The Daily
• Work closely with artists, designers, and other engineers to implement engine features, debug tools, automated tests and fix bugs.

The Essentials

The ideal candidate will have:
• Proficiency with C++. We are looking for people with a good understanding of the language and an appreciation of object-oriented design.
• Familiarity with the Unreal Engine 4/5 is a plus (Not Required).
• A passion for video game technology and supporting our amazing artists, designers, and other engineers
• Availability for at least 20 hours per week during the school year

Education, Professional Training, Technical Training or Certification
• B.S. degree in Computer Science, Game Development or equivalent programming experience.

Knowledge/Skills
• Ability to collaborate with a wide array of engineers and content creators
• Ability to communicate complex issues succinctly
• Creative, results-oriented, self-motivated, resourceful problem-solver.
• Strong desire to build high quality software in a timely manner

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

The Legal Bits…

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you're a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@wbd.com.

Jobcode: Reference SBJ-gmexjv-18-222-148-124-42 in your application.