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Full Time Job

Associate Animator - The Sims

Maxis Studios

Vancouver, BC 07-01-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Associate Animator (Contract) - The Sims

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location (hybrid): Vancouver and Toronto

As an Associate Animator with The Sims 4, you will be creating delightful animation pieces for our players. You will be reporting to the Development Director.

Responsibilities:
• Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting.
• Work with different technical and art disciplines to solve implementation challenges.
• Design assets and state machines using our proprietary engine.
• Use proprietary engine technically verify animation content.
• Work with other essential disciplines to solve game bugs.

Qualifications:
• Proficient in creating full body keyframe animation with a primary emphasis on full body character performance in Maya
• Proficient technical comprehension in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar.
• Adaptable to new animation styles, in game animation production tools, workflows, and pipelines.
• A mindset that focuses on quality, collaboration, innovation, and accountability.
• Solid organization and efficient time management.

Bonus Experience
• Experience in the Simulation genre of games.
• Experience evaluating object or character rigs.
• Comfortable creating entertaining acting performances for reference for your animations or others.
• Experience with Atlassian Confluence, Jira software, Shotgun or similar tools

Visit us at: https://www.ea.com/ea-studios/maxis

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $63,400 - $86,500 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

Jobcode: Reference SBJ-gw0oxj-3-92-91-54-42 in your application.

Salary Details
Salary Range: $63,400 to $86,500 Per Year ($ USD)
Company Profile
Maxis Studios

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.