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Full Time Job

Senior Lighting Technical Director - Ca

Lucasfilm

San Francisco, CA 10-16-2021
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Description

Position at Industrial Light & Magic

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

The Senior Lighting Technical Director can independently light, render, and do moderate-level compositing of very complex shots, needing only initial direction and guidance from their supervisors. Designs and implements direct and reflected lighting and shadows for assigned shots that meet art and tone direction. Ensures that assigned shots fit the continuity of the sequence and able to create sequence-based lighting setups that can be completed by less experienced Lighting TDs. Develops solutions and techniques that meet art/technical direction. Trouble-shoots asset and pipeline technical issues and optimizes rendering setups. Participates in team review of work under development. Able to navigate and use previous setups for at least a dozen shots, insertion of shot specialization, managing multiple assets and lighting setups. Also able to take in implicit surface and volumetric datasets, light using varying shadowing strategies, imitate distributed light sources. Management of volumetric light setups, including shadowing and cucoloris development. Also able to light, material assign and render for actors using CG hair and scattering skin materials.

What You'll Do
• Set up and light very complex/multiple creatures (hairy or furry) and elements
• Excellent pipeline scripting ability
• Solid compositing ability, can wrangle bluescreen extractions, working understanding of Nuke
• Can write plugins, set up sequences, debug simulations and write set up and rman surface shaders with proficiency
• Can write/hack rman procedural and volumetric shaders, as well as procedural and surface shaders with proficiency
• Can animate moderate objects with proficiency
• Excellent understanding of Renderman and other unviased rendering systems. Needs to know one or more major 3D applications, including Katana, Maya, or Zeno
• Can pick up new techniques quickly and easily and can debug just about anything
• Responsible for setting a standard for all TDs in continually raising the bar for speed, quality of work, and adaptability
• Proven ability to quickly pick up new proprietary pipelines
• Designs and creates lighting and the look of computer generated objects and scenes
• Responsible for creating images, effects, and programs for digitally composited sequences
• Responsible for compiling the various elements of a shot and seeing it through to completion
• Demonstrates good listening and communication skills by openly receiving direction and criticism by asking good questions to confirm clear understanding of the directions and how to approach what needs to be done; once clear, implements the requested changes immediately and raises flags right away if a solution is not quickly found or if there are any delays, making sure the Supervisors and Production are kept in the loop and are up-to-date on the status of one's shot work
• Demonstrates solid presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
• Demonstrates solid problem solving skills
• Demonstrates the ability to prioritize tasks managing time very well, providing everyone with accurate time estimates on shot task completion

What We're Looking For
• Bachelor's degree in computer science, engineering or computer graphics or equivalent
• Experience with either Katana, 3DS Max, Maya, Houdini or other software.
• 3-5+ years production experience or feature film experience
• Linux and scripting ability
• Nice to have:
• Renderman/Vray experience
• Nuke experience
• Experience in Python and/or Lua

Jobcode: Reference SBJ-rj80m0-18-191-171-235-42 in your application.

Company Profile
Lucasfilm

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.