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We are looking for the studio head of operations whose role is to enable the game teams to do their work better, faster or easier. The head of operations is visible and transparent in the role and participates in all the strategic activities of the studio.
First and foremost, passionate about quality and player experience. Enticed about working in an international team and with offsite teams. Quick to assess any situation and communicate them with your team members and development teams. QA expert with many years of experience in Quality Assurance/Software Development
The Character Artist will be responsible for modeling and texturing real time 3d game art, specializing in character creation. In addition, the artist will also be responsible for adhering to proper organization and hierarchies within their art to building clean and efficient geometry.
Design and create UI assets for mobile platform considering a wide range of aspect ratios. Work closely with members of the Design team to understand and incorporate Design's needs into the UI. This includes attending meetings and speaking to feedback as well as being able to competently explain UI decisions.
Responsibilities: Provide a well-informed rationale for product decisions. Identify product opportunities and set measurable goals against them. Construct a strategy to achieve product goals and work cross functionally to execute against said plan.