Full Time Job

Technical UI Designer

Epic Games

Montreal, QC 05-29-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

What We Do

We design customer and user-focused experiences that are fresh and innovative, while problem solving by anticipating user behavior and hurdles. We approach the most complex of problems and address them with simple, intuitive, and useful solutions.

What You'll Do

Epic Games is looking for an eager to learn and collaborative Technical UI Designer to work on Fortnite Battle Royale. In this position, you will have a role as an integral team member implementing UI designs and screens in Unreal Engine, building rapid prototypes, layouts, visual scripting, and leveling up designs and player experiences. You will work with UX Designers, UI Artists, and UI Programmers to ship these features to millions of users around the world. The ideal candidate would be comfortable calculating basic algebra math (''Game math''), working on game or menu systems, building responsive layouts that meet various sizes and accessibility needs, and programming principles.

In this role, you will
• Collaborate on UI Screens and Features, break down feature/wireframe into necessary widget structures and propose data inputs into the widgets
• Work with UX & UI Art, Programming, and Game Design to identify goals and communicate the technical requirements of executing the feature
• Create or modify layouts from the provided wireframes with appropriate widget setup so UI Artists can begin styling and building on widgets
• Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary to implement special presentation behavior, fix layout issues, and debug problems
• Build in modularity to widgets to be easily changed in rapid prototyping for Art & UX designers
• Thinking through multi platform, accessibility, and localization needs and including those into the widget creation process
• Creating performance optimized widgets and following/setting best practices as they evolve with performance and data

What we're looking for
• 2+ years of experience building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles)
• 2+ years of experience working in Agile environments and on multi-disciplinary teams
• 1+ years of experience shipping updates and new features to a user base on a regular cadence
• Have engine experience (Custom engine, Unity, UE5, Lumberyard, Snowdrop, etc.)
• You are a logical problem solver who pays a lot of attention to detail and has excellent written and communication skills
• You can ''translate'' communication across departments (i.e talk to programming about visual design needs, summarize technical issues, etc), but also have empathy for non technical team members and the ability to empower others on your team
• Scripting or visual scripting experience
• Experience in setting/keeping things to best practices and reducing tech debt as needed
• Bonus points if you've worked with UI art on 2+ AAA game titles, ideally a live service game
• Experience with Unreal Engine is preferred

This role is open to multiple locations in North America (including CA & WA).

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Jobcode: Reference SBJ-d51z57-3-92-91-54-42 in your application.

Company Profile
Epic Games

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.