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Full Time Job

World Artist

Electronic Arts

Remote / Virtual 06-23-2024
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
World Artist

Ripple Effect Vancouver is a game studio on a mission to build community-first experiences through innovation and boundary-breaking technology.
Our Values: Transparency, and curiosity are of the utmost importance to us. The best artists are 'forever students,' and it's important that our devs grow in their crafts, discover new paths, and push one another towards mastery. We reach excellence through tireless iteration and we are looking for developers with diverse experiences who will enrich our studio's creativity.

We are looking for a world artist like you to help us craft the most realistic and exciting game worlds in the industry. We are considering on-site and hybrid working options.

Responsibilities:
• Build playable worlds using real world topography data.
• Create a variety of 3D models (architecture, foliage, props) from photo references and concept art.
• Partner with designers to support game modes, player encounter needs, and narrative elements
• Conduct field trips to capture reference photography and scans (photogrammetry)
• Refine art assets and help solve performance issues.
• Maintain world art confluence pages to ensure workflows and best practices are up to date

Skills We Look For:
• Understanding of how layout, lighting and color, and affect gameplay.
• Sense of scene composition with a focus on vast, yet readable playspaces.
• Excellent technical ability with a thoughtful understanding of Maya, Blender or similar 3D modeling software.
• Experience working with physically based rendering pipelines.
• Knowledge of terrain and landscape generators such as World Machine, World Creator, or similar software.
• Experience pushing asset fidelity and refining production techniques.
• Strong planning

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume and portfolio/show reel.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):

º $103,200 - $145,600 USD Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-d2mbey-3-92-91-54-42 in your application.

Salary Details
Salary Range: $103,200 to $145,600 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.