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Full Time Job

Technical Audio Artist

Electronic Arts

Remote / Virtual 11-03-2021
 
  • Paid
  • Full Time
Job Description
Technical Audio Artist

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.
Our Values:
We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

Role:
This is a Technical Audio Artist position with the Ripple Effect Studios Audio Team in Los Angeles, supporting the Battlefield Franchise. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three-hour time difference to the Pacific Time Zone to apply.

In this role, your primary focus will be to handle technical audio tasks within the Frostbite game engine. This includes setting up visual scripting events, sound asset integration, and working with the Audio system to achieve sound playback in game software. You must have proficiency in sound design to fill this role, but the technical aspects of audio integration will be your primary focus.

Responsibilities:
• Help our Audio Team craft a world class audio experience
• Be a key Technical Design contributor within our Audio Team
• Work within the FrostED game editor to import, name, and organize audio assets
• Set up visual scripting logic to trigger in game sound events
• Design sound effects for in game playback
• Testing and Quality Control of in-game audio assets
• Take direction from the Audio Director, and work as a positive and productive member of the Audio Team
• You must be committed to craft excellence, and continuously improving your Technical and Sound Design skillset
• Help the Audio Team with location sound recording: foley, weapons, ambience, sfx, etc.

Requirements:
• BA, Technical School Degree, or equivalent work experience in Audio Engineering, Sound Design or Recording Arts
• Strong technical proficiency. Knowledge or experience with visual scripting programs such as Reaktor, Max, Pure Data, UDK. Knowledge or interest in computer programming is a plus for this role.
• In depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins, etc.
• Proficiency with audio software ~ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic
• Proficiency with audio plug in software such as Waves, FabFilter, iZotope, SoundToys, etc.
• Some experience or knowledge of audio game development tools, such as Wwise or FMOD

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

Next Steps

The following are required as part of the application process:
• Apply online with Resume
• Provide weblink on resume for online Sound Design Demo / Portfolio (required)
• As part of the application process, we may ask you to complete an audio questionnaire

Jobcode: Reference SBJ-rjvpx2-3-144-143-31-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.