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Full Time Job

Technical Audio Artist

Electronic Arts

Los Angeles, CA 07-02-2020
 
  • Paid
  • Full Time
Job Description

We are DICE Los Angeles
Our mission is to create world-class entertainment, and we work in a manner that is different from the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate with gamers. At DICE LA, you will have a creative stake in everything you do. We have a studio culture where everyone is a game maker, no matter what they do. We also firmly believe that to achieve our best, one must have a balance between work and personal life.

We are looking for wildly creative applicants who have a real passion for games, great social and communication skills, and a positive, teammate mentality. We want this to be the studio where you do the best work of your career. You will report to the Senior Audio Director.

Role:

This is a Technical Audio Artist position with the DICE Los Angeles Audio Team. Your primary focus will be to handle technical audio tasks within the Frostbite game engine. This includes setting up visual scripting events, sound asset integration, and working with the Audio system to achieve sound playback in game software. You must have proficiency in sound design to fill this role, but the technical aspects of audio integration will be your primary focus.

Responsibilities:
• Help our Audio Team craft an outstanding audio experience
• Be a key Technical Design contributor within our Audio Team
• Work within the FrostED game editor to import, name, and organize audio assets
• Set up visual scripting logic to trigger in game sound events
• Design sound effects for in game playback
• Testing and Quality Control of in-game audio assets
• Take direction from the Audio Director, and work as a positive and productive member of the Audio Team
• You must be committed to craft excellence, and continuously improving your Technical and Sound Design skill-set
• Help the Audio Team with location sound recording: foley, weapons, ambience, sfx

Requirements:
• BA, Technical School Degree, or equivalent work experience in Audio Engineering, Sound Design or Recording Arts
• Strong technical proficiency. Knowledge or experience with visual scripting programs such as Reaktor, Max, Pure Data, UDK. Knowledge or interest in computer programming is a plus for this role.
• In-depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins
• Proficiency with audio software DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic
• Proficiency with audio plug in software such as Waves, FabFilter, iZotope, SoundToys
• Some experience or knowledge of audio game development tools, such as Wwise or FMOD

Next Steps

Apply online and submit the following:
• Resume
• Sound Design Demo weblink (required)

We may ask you to complete a practical assessment as part of the application process.

Jobcode: Reference SBJ-g3e0nr-3-146-35-203-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.