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Full Time Job

Technical Artist

Electronic Arts

Remote / Virtual 05-04-2024
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Technical Artist

Ripple Effect Vancouver is a game studio on a mission to build community-first experiences through innovation and boundary-breaking technology.
Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

As a Technical Artist generalist, you will be essential to supporting our content creators as they are creating world class content.

This role will report to our Studio Technical Art Director, based in our studio in Los Angeles. We are considering on-site and hybrid working options.

Responsibilities:

Analyze and monitor game performance and memory usage and generate reports

Assist with debugging content, lighting and shader issues

Diagnose problems related to level creation and support the world team

Work with artists to identify and solve technical problems with existing tools

Support with content creation when needed

Skills We Look For:

A knack for trying things out, figuring out how things work, picking up new tech, and how to dig into any available resource to find your way to solve a problem

A general understanding of various 3d modelling and texturing DCC to Game Engine workflows

Familiar with existing game engine workflows

A sense for how to analyze and structure data in software like Excel etc.

Passion for knowledge sharing

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

Next Steps

As part of the application process, we might ask you to perform a practical work test. Apply online with a combined resume and portfolio.

Ceci ne s'applique pas au Québec.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $79,900 - $111,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-rn1qb3-18-207-255-67-42 in your application.

Salary Details
Salary Range: $79,900 to $111,900 Per Hour ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.