Full Time Job

Technical Artist

Electronic Arts

Remote / Virtual 05-04-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

Technical Artist

At Ripple Effect we are building the AAA studio of tomorrow. Our studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us either in-studio or fully remote as we build the next great Battlefield experience.
Our Values: We believe in an honest and transparent environment, where

developers grow in our crafts. We value bold risk-taking followed by excellence

through iteration. We seek developers with diverse experiences who will enrich our

studio creativity.

As a Technical Artist generalist, you will be essential to supporting our content

creators as they are creating world class content.

This role will report to our Studio Technical Art Director, based in our studio in Los

Angeles. We are considering on-site and hybrid working options, and welcome full-

time remote candidates who are within the United States or Canada to apply.

• Analyze and monitor game performance and memory usage and generate

• Assist with debugging content, lighting and shader issues
• Diagnose problems related to level creation and support the world team
• Work with artists to identify and solve technical problems with existing

• Support with content creation when needed

Skills We Look For:
• A knack for trying things out, figuring out how things work, picking up new

tech, and how to dig into any available resource to find your way to solve

a problem
• A general understanding of various 3d modelling and texturing DCC to

Game Engine workflows
• Familiar with existing game engine workflows
• A sense for how to analyze and structure data in software like Excel etc.
• Passion for knowledge sharing


We are proud of the great perks we offer like comprehensive health and benefit

packages, tuition reimbursement, 401k with company match and, of course, free

video games. And since we realize it takes world-class people to make world-class

games, we offer competitive compensation packages and a culture that thrives on

creativity and individuality.

Next Steps

As part of the application process, we might ask you to perform a practical work

test. Apply online with a combined resume and portfolio.

Ceci ne s'applique pas au Québec.


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $79,900 - $111,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-rn1qb3-3-215-186-30-42 in your application.

Salary Details
Salary Range: $79,900 to $111,900 Per Hour ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.