EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams are comprised of artists, engineers, technicians, designers and development directors worldwide. We combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion.
The Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers responsible for data design and art production workflows.
Role Overview: Technical Artists are the bridge between art and programming departments, and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Technical Artist, you will be an individual contributor on a central art team supporting the technical delivery of art on EA SPORTS titles across a distributed production environment.
NOTE: Portfolio Required (details below)
• Work alongside peers on Tech Art team and with Tech Art Director to support game and studio vision, reach consensus, provide/receive feedback, innovate, and cultivate ideas, with the goal of creating performant assets of high visual quality and technologies that move EA into the future.
• Collaborate and communicate with content creators using a service-minded attitude, seeking to understand issues and/or requirements and offer support (via time, training, documentation, or other forms) as necessary.
• Assess, design, implement, and maintain art creation pipelines/workflows that meet (or anticipate) artist needs and effectively drive productivity for content creators across multiple sports titles.
• Exhibit a commitment to continuously learning and familiarizing oneself with various technologies, technical concepts, ideas, and problems.
• Approach tasks in a timely, organized, and meticulous manner, self-prioritizing as required and communicating status and results to stakeholders as appropriate.
• 5+ years of experience in a game production environment.
• Knowledge of 2D and 3D art packages (Maya and Photoshop desired, Houdini a plus) and experience in scripting and programming (Python and C# desired).
• Intermediate understanding of (and technical proficiency in) fundamental 3D concepts such as modeling, texturing, rendering, shading, lighting, rigging, skinning, dynamics, particle systems, and image manipulation techniques.
• Familiarity with game engine workflows, asset requirements, performance budgets and profiling, build systems, asset conditioning/export pipelines, and revision control systems.
• Excellent problem-solving, troubleshooting, and communication skills. Candidates must be able to quickly identify and resolve art issues and demonstrate versatility.
It is required that you submit a portfolio/presentation of your work with your application. You may do so by providing a link to an online portfolio or attaching documents to your resume. Include detailed breakdowns of your work and be clear about which elements you personally created.
Please include as many examples of the following as you can:
• Tools and pipeline work. Provide script and code samples. For example: exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of screenshots. Include any relevant code.
• Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.
• Any art (traditional or digital media) that you have personally created.
Due to the volume of applications we receive for our job postings, we are unable to respond personally to phone or email inquiries regarding the status of an application. Only candidates being considered for an interview will be contacted.
Jobcode: Reference SBJ-r1pbyv-54-158-251-104-42 in your application.