Full Time Job

Sr Technical Artist - Ridgeline Games

Electronic Arts

Remote / Virtual 03-03-2023
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Sr Technical Artist (Cinematics) - Ridgeline Games

Sr Technical Artist (Cinematics)

Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

Role Overview: Reporting to the Lead Technical Artist you are the bridge between our content creators and our game technology. You will push the visual quality through creative solutions that improve our pipelines, in engine and performance profiling.

• You will work with artists and engineers to pinpoint game performance and memory usage issues
• Brainstorm, R&D, and improve the cinematic pipeline from DCC to engine implementation
• Manage assets and character rigs for real-time rendering at the highest fidelity and framerate
• Maintain FACs based rigs by working between the rigging and cinematics teams
• Diagnose problems related to content creation and support the art team
• Work with artists to solve technical problems with existing tools

• 3+ years experience delivering high-quality visuals while following memory and performance targets in the video game industry
• Knowledge of current and next-gen art techniques as well as fundamental art principles
• Experience with procedural content creation software like Houdini, Substance Suite
• Experience with physically based rendering
• Experience with common scripting languages like Python and C#

Next Steps

The following are required as part of the application process:
• Apply online with resume
• Provide web link on resume for online portfolio (required)
• As part of the application process, we may ask you to complete a test
• This may be an Art, Audio, Design, or Writing test

US Compensation & Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

• California (depending on location e.g. Los Angeles vs. Sacramento):
• º $108,700 - $166,550
• New York (depending on location e.g. Manhattan vs. Buffalo):
• º $107,450 - $166,550
• New Jersey (depending on location e.g. Jersey City vs. Trenton):
• º $107,450 - $166,550
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
• º $107,450 - $153,250
• Washington (depending on location e.g. Seattle vs. Spokane):
• º $107,450 - $153,250
• Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-r1wm7v-34-239-173-144-42 in your application.

Salary Details

Salary Range: $108,700 to $166,550 Per Year ($ USD)

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.