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Full Time Job

Software Engineer - Tools & Technology

Electronic Arts

Remote / Virtual 10-23-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Software Engineer - Tools & Technology

The Tools and Technology Team is looking for accomplished people to help us fulfil our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality.

EA's Shared Asset Library (SAL) is an evolving platform for hosting, sharing, and deploying cross-domain content and assets, for use across multiple games. This role can be remote. The Challenge Ahead:

As a Back-end Engineer, you will be part of a development team for a high-profile project that will help EA as a whole. You will work to provide a cloud-native asset library, using a microservices approach on a .NET platform. You will report to the Development Director, and partner closely with the Technical Lead, as well as the rest of the team designers and engineers. Day to day you will…
• Partner with the front-end/back-end engineers and UX designers on the team to deliver a best-in-class tool for EA.
• Create new services for the asset library, supplementing our existing skillset with your specialized knowledge.
• Use your tech stack knowledge to maintain the existing asset library code.
• Produce scalable, extendable, and robust code, focusing on quality and maintainability.
• Actively contribute to the developer community.

Qualifications
• 3+ years' experience in back-end development with a focus on data engineering, cloud computing, or distributed systems.
• Knowledge in database, data warehouse, data lake and data mining.
• Strong understanding of data architecture principles, big data technologies, and AI applications in cybersecurity.
• Experience working in Agile/Scrum-based development environments.

Remote Canada: Add 'Ceci ne s'applique pas au Québec.' at the top of the PT verbiage

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-gp91v0-34-239-153-44-42 in your application.

Salary Details
Salary Range: $96,400 to $133,900 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.