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Full Time Job

Senior Technical Artist

Electronic Arts

Remote / Virtual 08-16-2022
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Development Technology & Solutions spans four continents, bringing together diverse individuals passionate about their craft from across the globe. They partner with EA Studios in every development phase while improving their expertise to create greater experiences for players. DTS participates in creating some of the most beloved games and supports ongoing live services. Through cutting-edge technology, data-driven insights, and state-of-the-art practices, they drive quality and directly impact players. They are a learning organization, sharing collaboratively and exploring creative ways to solve challenges in creating amazing games for millions of players worldwide.

The STG Tools and Technology Team is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends and allow for quick iteration of any artistic idea into reality.

The Challenge Ahead:

As a Senior Technical Artist, you will lead the development of the latest Content Creation tools to improve the ways assets are and iterated on across the different departments involved in our AAA games. Our team partners with several groups spanning all aspects of asset creation including characters, world building, animation, rigging, audio and scanning, with whom we collaborate to bring art for modern games to life. Your job will be to identify global problems, propose solutions, develop tools , and build technologies that help our partner teams be more efficient in all aspects of asset creation; all with an eye towards common, scalable solutions that work across all groups and titles. You will report to a team Development Director.

Day to day you will:
• Identify complex, systematic problems in the domain of tools, pipelines, and workflow development
• Analyze problem spaces, risks, and dependencies across multiple domains and toolsets
• Partner with end-users, both local and remote, to understand their workflows and toolset needs
• Use creative and pioneering work to grow EA's technologies
• Design, implement, and debug tools
• Develop coding standards across team and projects
• Mentor junior team members

Who You Are:
• Relevant Bachelor's degree OR equivalent training and professional experience (6+ years)
• Production experience with content creation/management pipelines for game production
• Production experience with DCC apps such as Maya, Houdini
• Production experience with programming/scripting languages. Python required.
• Previous experience in tool development that may include procedural content creation, character editing tools, 2D and 3D art content pipelines, art importers/exporters, and GUI development
• Passionate about working with both artists and engineers, understanding the gap between both disciplines

Bonus if you have:
• Experience with C#
• Experience with photogrammetry
• Production experience with a game engine such as Unreal, Unity
• Experience working with Source Code Control Systems (such as TFS, Perforce, Source Safe, SVN, GIT)
• Exposure to unit testing concepts or frameworks (such as MBUnit, NUnit)
• Exposure to build systems and concepts (such as TFS, Jenkins, NANT)
• Experience with Agile (Scrum) development methodologies
• Experience in UI development

Jobcode: Reference SBJ-r1z6q0-18-117-196-217-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.