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Full Time Job

Senior Technical Artist

Electronic Arts

Remote / Virtual 07-07-2023
 
  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description
Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators, and so much more, we believe that amazing games and experiences start with teams as diverse and engaged as the players and communities we serve.

We're renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to evolve our titles for players worldwide.

We're looking for people with a passion for creating exceptional gaming experiences to help us deliver industry-leading titles. Join us on the road ahead!

When it comes to our F1® franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1® and F2™. The F1® franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we're evolving the ultimate Formula 1 experience for players everywhere, and you could help us take the game to the next level.

Responsibilities:
• Reporting to the Technical Art Director, you will help facilitate communication between art and code by helping with creation methodologies, debugging and ensuring performance of all game art and assets.
• Work with the art, design and code teams to develop new visual features to push the F1 games forward and help to design the pipelines and processes needed to make these features production ready
• Help with the design and implementation of digital content creation tools focusing on 3ds Max, but also Substance Painter, Houdini, in-house tools and others.
• Create plugins for 3DS Max using C++.
• Work with the art teams to create in-engine and 3DS Max shaders using HLSL.
• Be a mentor to other technical art team members and artists.

Here's what you will need:
• Experience with a DCC package such as 3ds MAX or Maya
• Scripting ability with Python or MAXScript
• Experience writing shaders using HLSL or GLSL
• Solid programming skills with C++, C#, WPF
• Experience of at least 1 game development cycle and able to demonstrate skills in previously released titles
• In-depth knowledge of best practices in game content creation
• In-depth knowledge of a game engine
• Familiarity with Houdini procedural modelling

Jobcode: Reference SBJ-gwz0ey-3-135-185-194-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.