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Full Time Job

Product Owner /Producer - Battlefield Central Tech

Electronic Arts

Remote / Virtual 05-08-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
We are looking for people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We aim to empower engineering and content creation with a myriad of tools and workflows while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force of our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!

Requirements
• Appropriate knowledge of shooters, business models & competition, with the ability to fluently describe needed functionality and break down described Creative experiences into technical Projects, Features, Epics
• 'You and your entire team always know the most important and urgent things to work on.'
• Collaborate, representing your team's contribution and value to the Franchise through product business planning, from strategic through tactical.
• Always communicate a technical vision, aligned with game team needs, across a broad spectrum of partners such as execs, production counterparts and of course development teams.
• Guide and contribute in planning activities throughout the cycle of designing, building and running each game and the entire Battlefield Franchise across the entire Game Development Framework.
• Describe creative and product features in technical terms, constructing roadmaps and breaking them down into deliverables through a groomed backlog
• Through appropriate scope and capacity management, ensure Central Tech delivers and contributes to great Battlefield games, delivered on time, on budget and on quality.
• Maintain clear priorities while setting realistic goals.
• Provide guidance and instruction towards a clear result (a single feature) or group of aligned results (multiple features and games).
• Set delivery goals that prioritize the quality of the work with the product in mind
• Work with QA to measure and qualify product quality at each milestone and communicate this to entire development team
• Promote product and development direction using metrics, Key Performance Indicators (KPIs) and data to make informed decisions.
• In partnership, manage risk by identifying, and prioritizing specifics to minimize, reduce, or control impacts in a cost-effective manner.
• Build teams through recruiting, orientation and onboarding, and managing performance and talent through goal and object setting, 1-on-1 conversations, reward and compensation management, leading organizational effectiveness and change to build motivated individuals and teams.
• Collaboration with project management and technical peers and partners
• Will need to work EST work hours

Qualifications
• 8+ years experience as a Producer for technical teams working on AAA game(s), through the full cycle of development, or similar experience in enterprise software.
• Coordinate development of core technologies across multiple teams, for variety of internal customers (e.g. 'insourcing' or systems or tools creation).
• Create platform(s) for development, coordinating game engine (or enterprise software) requirements with development teams, to create efficient production
• Roadmap, plan and execution across multiple simultaneous projects and years, with a fluency and facility in change management.
• Collaboration with project management and technical peers and leaders (especially on technical topics and feature sets)
• Team leadership through both direct management and also influence to internal and external partners and customers
• Familiarity with Jira, Confluence, and other standards of business.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
• $113,300 - $171,700
• New York (depending on location e.g. Manhattan vs. Buffalo):
• $111,500 - $171,700
• Jersey City, NJ:
• $126,700 - $171,700
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
• $111,500 - $144,000
• Washington (depending on location e.g. Seattle vs. Spokane):
• $111,500 - $157,300

Base salary is just one part of the compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-g4enxy-3-133-147-252-42 in your application.

Salary Details
Salary Range: $113,300 to $171,700 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.