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Full Time Job

Senior Gameplay Engineer - Madden

Electronic Arts

Remote / Virtual 04-12-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in US Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA's Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.

The Gameplay Engineer is a versatile generalist who will focus on game strategy and the 'feel' of a game. However, they will inevitably be involved with the more specialized areas of the game's development, such as animation and physics. You will implement strategy tables, tweak input code, or adjust other factors that alter the game. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities
• Bring the vision of the Artists and Designers to life.
• Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing needed custom code.
• Prototype new mechanics to prove designs and improve mechanics.
• Design and document technical designs for Gameplay systems.
• Develop tools and workflows to produce new game features.
• Work with a proprietary engine to develop shareable code and interface correctly with the engine.

Your Qualifications
• Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
• 7+ years experience with C++ and experience in object-oriented design and implementation.
• Knowledge of A.I. architecture, character control, path finding, multiplayer, or other gameplay-related systems.
• Knowledge of good software programming practices.
• Understanding of multi-threaded architectures and synchronization principles.
• Excellent debugging experience using tools to help debug.
• Understand performance implication of Gameplay systems & algorithms and how to improve.
• Familiar with scripting languages (Python, Lua, Ruby) and interpreted languages. (C#, Java)
• Knowledge in a second field, such as physics or mathematics.
• Familiar with basic game development technologies such as Perforce, Visual Studio.

Ceci ne s'applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):

º $161,100 - $239,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):

º $142,900 - $239,700 USD Annually
• Jersey City, NJ :

º $187,400 - $239,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $153,100 - $206,200 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):

º $142,900 - $230,000 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-ro8b91-18-217-144-32-42 in your application.

Salary Details
Salary Range: $161,100 to $239,700 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.