Full Time Job

Senior Character Artist

Electronic Arts

Vancouver, BC 01-26-2021
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

We are looking for an experienced Senior Character Artist to join our Skate team. This is an opportunity to join us in the early stages of development on a new entry in the Skate franchise. You will report to Skate's Character Director and work in collaboration with content creators working on character style, features, and content creation techniques.

• Stay current with the state-of-the-industry in character modeling and surfacing.
• Explore visual targets for character assets through the development of a variety of stylistic approaches.
• Explore the use of different methods of creating character models, clothing, and hair assets.
• Interested in new and unfamiliar tools related to modeling, UV editing, baking secondary information, skinning, surfacing, and rendering with the intent of discovering the strengths and weaknesses of each method.
• Provide prototype (modeled, surfaced and skinned) character assets of all types to support early development of the game and to drive requirements gathering for future pipelines and workflows.
• Create style guides, production guides, and reference assets to communicate with internal artists and external outsourcers.
• Participate in group asset reviews - both internal and external - and give peer feedback on all aspects of the character creation process.
• Communicate about the processes involved with the creation of character assets through meetings, presentations, and documentation.
• Attend all planning and team meetings; Build user stories and produce time estimates for project planning.

You will demonstrate the following:
• 5+ Years Experience on Video Game Asset production teams
• Experience shipping character content in a specialist or senior position on 1-2 shipped console/PC titles.
• Strong understanding of human anatomy and movement.
• High level of skill in 3D sculpture, materials/surfacing, topology.
• Proficiency with the use of photogrammetric methods for capture of human bodies, faces, or clothing.
• Proficiency in the use of ZBrush to create sculpted digital character assets.
• Proficiency in the use of Maya to create topology and UV's for digital character assets.
• A degree in Fine Art, Digital Art, Animation, Visual Design, or related diploma or certificate.

• Demonstrated proficiency with the use of creating materials with Substance Designer
• Demonstrated proficiency with the use of Substance Painter to surfacing character assets
• Demonstrated proficiency with the use of Marvelous Designer to create clothing assets
• Demonstrated proficiency with the use of Xgen to create strand-based hair character assets
• Demonstrated proficiency with the use of Marmoset tool bag for baking texture maps

Please submit a portfolio/demo reel link with your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.