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Full Time Job

Rendering Software Engineer - FIFA

Electronic Arts

Remote / Virtual 09-22-2022
 
  • Paid
  • Full Time
Job Description
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting era. EA SPORTS FC will become the future of football from EA SPORTS – as we aim to take global football experiences to new heights, on behalf of football fans everywhere. With more opportunity than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!

The Rendering Software Engineer is a part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX. You will participate in both internal and external graphics conferences to both gain and share knowledge.

Your Responsibilities:
• Develop core rendering features, engine components and tools.
• Research and implement rendering techniques.
• Create reusable and flexible rendering technologies.
• Write technical design specifications.
• Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
• Profiles and optimizes rendering modules of a game engine.
• Stay up-to-date with latest hardware & software changes enhancing the rendering domain.
• You will report to the engineering team's manager and work with your peers to render specific tasks.

Your Qualifications:
• 3+ years' experience with C++ development.
• Experience developing graphics techniques and detailed knowledge of graphics hardware.
• Math skills including trigonometry, calculus, and linear algebra.
• Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
• 1+ years of experience with Direct 3D, Open GL or equivalent.
• Experience in object-oriented design and implementation.
• Knowledge of good software engineering practices.
• Understanding of memory management, multiple processor use, and runtime optimization.
• Test and debug other engineer's code.
• Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
• Experience shipping at least one title on PS4, PS3, Xbox One or Xbox360.
• Experience with graphics tools and exporters such as Maya, Motion Builder and Photoshop; knowledge of Maya API and Mel programming.
• Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
• Working knowledge of DX11 is a significant plus.

Jobcode: Reference SBJ-rvnn50-3-146-221-204-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.