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Full Time Job

Rendering Software Engineer - EA Sports

Electronic Arts

Remote / Virtual 05-02-2023
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, and EA SPORTS UFC.

Render Software Engineer is a part of the game creation process. You will report to the engineering team's manager and work with your peers to render specific tasks. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and graphical FX.

Your Responsibilities:
• Develop core rendering features, engine components and tools.
• Research and implement rendering techniques.
• Create reusable and flexible rendering technologies.
• Write technical design specifications.
• Design, maintains, implements, tests and debug code, pipelines and other rendering-related sub-components and packages.
• Improve rendering modules of a game engine.

Your Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.
• 3+ years of experience working in C++.
• 3+ years of experience working on or creating real-time rendering engines.
• 3+ years of experience developing rendering techniques and implementing white papers,
• 2+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
• 2+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
• 2+ years of experience with art and content pipelines and workflows
• 2+ years of experience investigating and optimizing low-level game engine code on multiple platforms.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g., Los Angeles vs. Sacramento): $114,200 - $166,200
• New York (depending on location e.g., Manhattan vs. Buffalo): $99,900 - $166,200
• Jersey City, NJ: $131,600 - $168,400
• Colorado (depending on location e.g., Denver vs. Colorado Springs): $99,900 - $141,800
• Washington (depending on location e.g., Seattle vs. Spokane): $99,900 - $168,400

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. #torontohiring #remote

Jobcode: Reference SBJ-rn5y3o-18-223-171-12-42 in your application.

Salary Details
Salary Range: $114,200 to $166,200 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.