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Full Time Job

Software Engineer

Electronic Arts

Remote / Virtual 08-15-2022
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, and EA SPORTS UFC.

The Advanced Technology Group is part of the EA SPORTS Tech organization, focused on developing modern game features and engine enhancements in close collaboration with game and engine dev teams. You will be part of a team tackling a variety of technical challenges beginning from proof of concept to implementation for titles across EA. An essential priority for this group is to partner with the Frostbite team, our Game teams, and our central art team to create meaningful user facing experiences and content workflow improvements. You will work on our strategic, multi-year project in unifying our Create-a-Head tools and experiences while improving on the created character heads for all EA SPORTS titles.

Rendering Software Engineer is a part of the game creation process. You will report to the engineering team's manager and work with your peers to render specific tasks. You are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.

Your Responsibilities:
• You will develop core rendering features, engine components and tools.
• You will research and implement rendering techniques.
• You will create reusable and flexible rendering technologies.
• You will write technical design specifications.
• You will design, maintains, implements, tests and debug code, pipelines and other rendering-related sub-components and packages.
• You will profile rendering modules of a game engine.
• Stay up to date with latest hardware & software changes enhancing the rendering domain.

Your Qualifications:
• 5+ years of experience with C++ development.
• 3+ years of experience with Direct 3D, OpenGL or equivalent.
• Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
• 3+ years of experience developing graphics techniques and detailed knowledge of graphics hardware.
• Math skills including trigonometry, calculus and linear algebra.
• Understanding of memory management, multiple processor use, and runtime optimization.
• 1+ years of experience in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.

Jobcode: Reference SBJ-g32e49-3-137-187-233-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.