Job Description
'Motive' is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.
Motive is looking for a Senior Level Designer to create extremely fun, satisfying game levels that align with our creative vision.
What the next great Senior Level Designer will do at Motive:
• Design game levels and story mission that are playable, enjoyable and immersive.
• Build& Own complete level content: terrain, layout, gameplay logic, mission flow and content placement trough all production stage.
• Document level design intentions as resource for the team.
• Contribute to design discussions, critiques and playtests.
• Collaborate with Gameplay and System Design teams to support gameplay mechanics and address constraints while maintaining AAA quality levels
• Work in collaboration with level artists to ensure playability of levels and graphic fidelity.
• Share knowledge and mentor more junior level designers on the team
• Incorporate feedbacks from directors and playtest
• Be proactive in testing and troubleshooting your game levels
• Communicates with Lead and Director, seek feedback to maintain deadlines
Who you are:
You will have 5+ years' experience in video game level design with experience on at least one AAA title and:
• Strong sense of level and mission design
• Strong layout and environment creation skills
• Strong scripting ability (experience with visual scripting)
• Familiarity with single player, narrative driven game a plus
• Familiarity with advanced game engine like Unreal
• Apt at communicating design intentions to the team
• Can work with partners to implement upon a vision
• Prototype ideas and share those ideas with important partners
• Comfort and capability in creative and technical design discussions
• Interest in the environmental aesthetics
• Understanding of function vs. form relationships, and what makes a game level fun and intriguing
• Must work well in multidisciplinary team, spanning artists, programmers, and designers. We're looking for someone who excels in the environment that new game creation demands.
• Ability to break down tasks and work with production to produce estimates and priorities.
Jobcode: Reference SBJ-gwj24n-3-133-108-227-42 in your application.