Full Time Job

Multiplayer Gameplay Software Engineer

Electronic Arts

Remote / Virtual 04-28-2022
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

Summary

Maxis is looking for an engineer that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will work with multiple designers and simulation engineers prototyping and shipping different features that expand the gameplay possibilities of Sims games. Most of the work will be done in Unreal Engine, both in C++ and blueprints.

As a Gameplay 'Simulation' Engineer for a game at Maxis, you will report to a Development Director and will:
• Work with designers, producers, artists, and other core and backend engineers to build a framework that brings designs to life.
• Implement a data-driven simulation system to author player facing behaviors in C++.
• Build creative aspects of real life within a simulation game (e.g. socialization, careers, weather, and unique characters).
• Author technical design documents detailing software requirements.
• Build unique content for a game that supports a large demographic of simulation player patterns.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
• Bachelor/Master's degree in Computer Science, Computer Engineering or related field.
• 5+ year experience in a hands-on development role.
• Demonstrate technical abilities with large projects implemented in C++.
• Experience building and shipping AAA games in Unreal engine.
• Previous engineering experience overseeing major systems in code bases.
• Experience and willingness to create multiple short-lived prototypes.
• Experience developing for large-scale live products. Products that always update to provide higher quality, and feature set to expand the possibilities in the game.
• Experience building features and tools for games (or applications) that support a collaborative User Generated Content community.
• Experience working in collaborative environments with many-sided roles beyond engineering like design, production, art and product management.
• Experience optimizing performance and memory of real-time applications (like games).
• Experience with Windows platform and development tools.

Pluses
• Experience developing for both PC and Mobile platform games.
• Demonstrate experience working in large data-driven games or applications.
• Experience developing engineers in different projects.
• Experience with Machine Learning techniques applied in the games domain.
• Experience with shipping games built in Unity engine.
• Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.

Jobcode: Reference SBJ-r196nv-34-231-247-88-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.