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Full Time Job

Mobile Engineer

Electronic Arts

Remote / Virtual 03-18-2024
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Software Engineer - Performance, Client

Role Overview:

We are looking for a Software Engineer to join our Client Engineering team and help support our hit mobile game - Design Home. You will partner with the client team to ensure performance and stability of the game. You will bring joy to millions of players by contributing to and supporting the development of major gameplay features. Lastly, you will promote and contribute to our team culture, advocating teamwork, ownership, and accountability.

Responsibilities:
• Report to the Technical Director.
• Work with other engineers to diagnose performance and stability issues to provide the best possible experience for our players.
• Ship high quality, bug-free code.
• Help define and maintain Indicators to track trends in game stability and performance.
• Work with game design, production, and our client engineering team to help build and support exciting game features.
• Collaborate with other engineers to develop a clean codebase by contributing to code reviews and refactoring efforts.
• Produce reliable estimates for tasks, and be able to propose alternatives to save on implementation time.
• Work with backend engineers to implement and debug basic network features throughout the codebase.
• Contribute to and uphold good production processes and coding practices.

Requirements:
• 3+ years of professional Unity experience.
• Hands-on experience optimising Unity applications for performance.
• Prior experience writing SQL queries.
• Experience working with non-technical disciplines.
• Help contribute to the development of other engineers on the team.
• Expertise with OOP, design patterns, algorithms, and data structures.

Bonuses:
• Professional experience working on large teams.
• Hands-on experience with Unity Asset Bundle and web request APIs.
• Experience with native platform development.
• Experience with shaders.
• Professional experience with full-stack development.

Ceci ne s'applique pas au Québec.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-rj0ewb-3-21-233-41-42 in your application.

Salary Details
Salary Range: $115,100 to $161,200 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.