Client Software Engineer - Star Wars Mobile
Redwood City, CA
The EA Digital Platform (EADP) group provides central services that help game teams to tap into the power of the global EA ecosystem. Compatible across multiple platforms and devices, our platform empowers teams to foster deeper, more meaningful relationships with our players. The EADP is the foundation on which EA's games are built. By providing reusable capabilities that game teams can easily integrate into their games, we allow them to focus on making incredible games. These building blocks are made up of high-level service platforms including Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social.
The Challenge Ahead:
Is to promote social capabilities within our games. We believe that people want to experience and play games with others, and that games are more fun when experienced as part of a team. We want to make it easy for players to find other players they already know and create new relationships with people they've only just begun to play with inside a game. We aim to build better recommenders for a variety of different games to recommend people to teams, friends to people, and opponents. We want to incentivize users to engage socially and create a sense of community.
You will get to build our new cross-game, cross-platform and always on Social platform. This large-scale, collections of RESTful services will power the Social relationships, interactions of EA's network of games and capturing information to be experienced by tens of millions of monthly active users. You'll build platform capabilities handling several hundred-thousand requests per second, and driving the player engagement of many of the industries most popular titles. You can build server-side systems that provide new functionality within the larger Digital Platform, and work on regular improvements to the systems to keep them at top-notch performance.
What a Senior Software Engineer II does within EADP Social Division at EA:
Most of your time will be spent developing features and optimizing performance and scalability of server systems. You will also work with a team of engineers to build the software design and architecture of our new systems.
• Roughly 75% of your time will be spent coding.
• Create and work on large-scale distributed HTTP/TCP/GRPC-based backend service creating new features and updating existing ones
• Resolve defects during QA testing, pre-production, production and from the live environment
• Work with multiple clients working on multiple different platforms who use the features you create to complete user facing features
• Design portions of the software from features to entire applications
• Grow and guide fellow engineers
• Occasional off-hours support of the live environment ensuring our consumer experience is always outstanding
• A passion for working in platforms that supports gaming
• 2+ years' experience developing object-oriented software (Java preferred)
• Can explain technical issues to varied audiences
• Experience with source control systems like git or others
Nice to have Skills:
• Experience building on Amazon Web Services
• Some experience working on online services (HTTP via REST) at internet consumer scale
• Experience leading OSS technologies – Kafka, ElasticSearch, Cassandra, Docker, and Kubernetes
• Experience with Bamboo / Maven / Java 8/ RxJava/Akka
• Domain experience promoting social services in other games or other departments (e.g. building chat systems, activity feeds, and other core social feature areas)
• Experience working on high traffic services and scalable systems
Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.