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Full Time Job

Game Creation Operations Engineer

Electronic Arts

Remote / Virtual 06-10-2024
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  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description
Electronic Arts IT group keeps our employees and business operations connected globally. As a digital entertainment company, EA's enterprise technology needs are diverse and span across game development, workforce collaboration, marketing, publishing, player experience, security, and corporate activities. We bring creative technology services to each one of these areas, keeping everyone creative, collaborative and productive. Our team ensures better play across all of EA and we need your help to do that.

Position Summary:

The Game Creation Operations Engineer (Perforce) is a technical professional on our specialist operations team that supports EA's large and complex source code and asset repositories across the globe. They use their Helix Core and Linux knowledge to provide application and system support to maintain operations, availability and high performance across many Perforce environments around the world.

The team is responsible for system engineering, application troubleshooting, implementing technical fixes and workarounds, keeping operating systems and application software up-to-date, working with report data to maintain capacity and performance of the environment, and contributing to the Perforce product roadmap.

The job can be fully remote for individuals located in North or South America and you will report to the Senior Manager Game Creation Operations based in the United Kingdom.

Why work on the Perforce Product team?

We help build and run our version control product in a large, globally distributed environment and we are surrounded by EAIT people who are passionate about Perforce. We work directly with game development teams to improve their workflows and resolve their problems.

We believe in being the catalysts for operational and engineering improvement in a product area that is rapidly changing within Electronic Arts. We are all product owners, and we believe in running high-quality operational environments that focus on continuous improvement and the desire to automate manual processes whenever possible.

Responsibilities
• Provide user community support through our help channels on common Helix Core and Swarm issues
• Monitor Perforce environments for application and system health and performance
• Create and maintain Perforce multi-server environments
• Identify repetitive operational tasks for process improvement and automation
• Actively participate and contribute within a scrum or kanban agile team
• Collaboratively work with the wider product team to deliver our IT strategy shared goals
• Understand studio and game creation needs evolve and shift focus as needed

Qualifications
• 1+ year experience of providing application support with Helix Core applications (p4d, p4v, p4p)
• 1+ year experience of providing system support for Linux operating systems
• Experience of troubleshooting and providing resolution to difficult, unfamiliar issues
• Experience of participating in Scrum and/or Kanban Agile ceremonies

Preferred Skills
• Experience with creating and/or supporting in-house tools with languages such as PowerShell, Python, .Net Core (C#), BASH, Perl
• Experience with enterprise monitoring and analysis, such as datadog, grafana, prometheus, splunk, or similar
• Understanding of Infrastructure as Code (IaC) best practices
• Professional certifications, such as Azure, AWS, GCP, VMWare, Linux, CompTIA, Agile Scrum
• Familiar with product/service delivery methodologies

Ceci ne s'applique pas au Québec.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $73,200 - $101,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-r73zk9-3-143-235-212-42 in your application.

Salary Details
Salary Range: $73,200 to $101,700 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.