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Full Time Job

Environment Artist

Electronic Arts

Remote / Virtual 02-23-2023
 
  • Paid
  • Full Time
Job Description
Environment Artist (Single Player)

Please note - We have multiple positions open and are looking for talents within a range of experience Mid-level to Senior. These roles are primarily based in Stockholm, but can also be based remotely in Europe, or from any of our European offices.

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.

Electronic Arts is all-in on Battlefield, committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, a global effort has been launched, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.

DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign. Ripple Effect Studios is then focused on creating an entirely new Battlefield experience that will complement and build upon the series' foundations.

We're looking for an Environment Artist to join our team of content creators, shaping in-games worlds for the future. As an Environment Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries.

Responsibilities:
• You will create worlds, maps and large-scale environments.
• Seek feedback on your work and give feedback to other artists in your team.
• Collaborate with our external partners, write briefs and provide feedback.
• Promote and enforce structure, such as naming conventions and documentation.
• Help develop future tools. Engage with the level designers, lighters and other disciplines. share knowledge and best practices.
• Check and optimize the performance aspects of your work.
• Ensure that the environments you build are up to standards in terms of quality and performance.

Qualifications:
• You have great artistic abilities and an excellent eye for interpreting reference and concept art.
• You understand how environments work in real-life and have an expert grasp of technical aspects.
• You are proficient in current generation industry-standard tools and workflows, such as Maya and Substance.
• You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.
• You put passion into everything you do, with excellent skills in communication and team collaboration.
• An active contributor to the craft, promoting a transparent and learning culture within the team.

Jobcode: Reference SBJ-gxz20o-216-73-216-82-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.