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Full Time Job

Lead Technical Artist

Electronic Arts

Remote / Virtual 08-21-2023
 
  • Paid
  • Full Time
Job Description
Our Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let's say that again-iconic worlds, where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.

We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.

Motive is looking for a technical artist to help oversee the rendering related aspects of an open world action adventure AAA title. This position requires high-level artistic sensibilities and strong technical skills; the ability to work with the art and rendering teams to drive the development of new engine features and to guide the content creation to maximize what is available. The candidate must be passionate about making great games, be a strong problem-solver and an effective communicator.

Responsibilities:
• Lead and mentor a team of technical artists, providing guidance, feedback, and support to ensure the successful execution of rendering and art tasks.
• Collaborate with directors and other stakeholders to establish and maintain the visual standards and performance benchmarks for the game.
• Define and implement rendering techniques, shading models, lighting setups, and post-processing effects to achieve the desired visual quality and artistic vision.
• Develop and maintain efficient art pipelines, guide and tutor art staff on project best practices.
• Participate in art reviews, with an eye towards identifying technical divergences or opportunities.
• Act as a liaison between the rendering technical art team and other disciplines, effectively communicating technical requirements and collaborating on cross-disciplinary initiatives.
• Guide and conduct performance profiling and optimization to maintain optimal frame rates and memory usage on target platforms.
• Collaborate with other game teams within the company to share best practices and technology.
• Stay up-to-date with the latest industry trends and techniques in rendering, real-time graphics, and art pipelines, and explore innovative approaches to improve the visual quality of the game.

Skills:
• Extensive experience as a Technical Artist in the gaming industry, with a focus on rendering and art pipelines.
• Proficient in Unreal Engine 5 and real time rendering capabilities, with a strong understanding of advanced rendering technologies.
• Solid understanding of art creation pipelines and the ability to collaborate effectively with artists, animators, and other disciplines.
• Strong programming/scripting skills (e.g., Python, C++, HLSL) to develop and optimize shaders, materials, and art pipelines.
• Familiarity with performance profiling and optimization techniques to achieve optimal frame rates and memory usage.
• Experience in leading and mentoring a team of technical artists, with excellent communication and leadership skills.
• Passion for making games look and play great.

Jobcode: Reference SBJ-d8b7k9-18-188-127-79-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.