EA SPORTS Madden NFL is the best-selling sports property in US Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.
Madden NFL is developed at EA's Tiburon Studio in Maitland, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.
Animators portray movement and behavior by managing their animations from concept through production, at several points in the asset pipeline. In EA SPORTS games, most often their skill is used to give life to the human characters in the game, but sometimes animations are also applied to objects, scenery, vegetation, environmental effects, and other objects. Reporting to our Animation Director, as an Animator on our team, you will be asked to create emotionally believable characters that allow gamers to interact with the game, in a realistic and believable fashion. In a game like Madden, the gamer expects the animated action to be a realistic representation of the action they'd see in an actual football game. EA Animators use specialized software packages, including Maya, 3ds Max, and our proprietary animation engine to create the animations for both in-game behaviors and predefined sequences (or cut scenes). Other responsibilities would include creating effects and activities such as blending, tagging, state transitions, compression, and expression. Animators need an understanding of classic animation principles such as staging, squash and stretch, timing, anticipation, follow through, exaggeration, and arcs.
What skills does EA look for?
EA looks for Animators who demonstrate experience in animation packages including Maya, 3ds Max, MotionBuilder, and experience with proprietary or commercially available game engines such as Unity or Unreal. You will also work with proprietary animation run-time integration tools and need to be knowledgeable in the technical aspects of rigging and skinning characters for animation. You will have an ability to animate the human form, giving the character weight, personality, mood, and believability. You will need to be comfortable animating in realistic and stylized motion, and they can demonstrate an understanding of classic animation principles and fundamentals. You will need to have knowledge of the timing and appearance of human and animal movement and facial expressions. Some knowledge of programming is desirable. Game animation must be simple and expressive. The Animator should know how to reveal attitude, emotions, and mood through a character's movement and behavior, and can create memorable characters to appeal to players. At EA, Animators usually possess a degree in Fine Arts or Computer Animation.
Jobcode: Reference SBJ-d8772q-3-235-120-150-42 in your application.