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Sony Pictures Imageworks Jobs

Showing 1 - 25 of 40 postings found

Designs and implements lighting of characters and environments for assigned shots that meet and enhance the given art direction for a production. Able to light multiple types of scenes from simple to moderately difficult. Compositing experience required. Ensures that assigned shots fit the continuity of the sequence. Develops solutions and techniques that meet art/technical direction. Has a clear vision of how art/technology should function.

 

Under the guidance of the feature animation production Environment Supervisor or Matte Painting Lead, create digital matte paintings that meet creative direction using live action elements, still photography, concept art, rendered CG elements and digital painted elements.

 

Candidate is accountable for briefing and Qc'ing outsource vendors' work.

 

Combines layers of previously created materials (e.g., rendered animation, special effects, graphics, live action, static background plates) to create final images that meet art direction. Integrates foreground, mid-ground and background scenes to extend a set, scene, environment or effect and incorporates characters or digital objects into scenes. Creates seamless transition from filmed footage into composited content.

 

Creates animated characters and objects that meet required direction. Artist must possess ability to animate both primary and secondary characters by utilizing traditional methods and computer graphics systems to create desired performance of digital characters within a shot

 

The position requires strong software development skills, expertise in C++ and Python, and the ability to design high quality, robust, and easy to maintain code and tools.

 

The Matte Painter will be responsible for creating digital matte paintings that meet creative direction using live action elements, still photography, concept art, rendered CG elements and digital painted elements.

 

We are looking for a passionate Engineer for support and development of our asset and shot pipelines. The ideal candidate is a strong coder, investigator and communicator who is looking to collaborate on projects of varying size with an emphasis on meeting the needs of productions with time-sensitive deadlines.

 

As Lighter, you will be responsible for designing and implementing lighting of characters and environments for assigned shots that meet and enhance the given art direction for a production. You will also be able to light multiple types of scenes from simple to moderately difficult. You will be able to work with supervisors and peers to exchange information relevant to the show or sequences.

 

Captures camera movement to enable computer graphics geometry to fit accurately and convincingly into live action plates. Extracts camera motion information from and measures key objects and positions in live action shots and matches those movements in the 3D software environment.

 

As Experienced Compositor, you will combine layers of previously created materials (e.g., rendered animation, special effects, graphics, live action, static background plates) to create final images that meet art direction. Integrates foreground, mid-ground and background scenes to extend a set, scene, environment or effect and incorporates characters or digital objects into scenes. Creates seamless transition from filmed footage into composited content. Accountable for meeting productivity and quota targets.

 

Sony Pictures Imageworks, an industry leading Animation studio located in Culver City Los Angeles, is seeking a Systems Engineer. Systems Engineering is responsible for first- and second-level support of 300+ users in a dynamic, high-performance production environment.

 

Sony Pictures Imageworks is seeking an Artist Manager for our Vancouver studio. This role reports into the Vice President of Artist Management.

 

We are looking for a technical animator or an artistic engineer who knows the intricacies of the animation pipeline in general. The ideal candidate is a coder, investigator and collaborator who excels in communication and can animate, if needed.

 

Sony Pictures Imageworks is looking for software engineers to join our Vancouver, Canada development team. The position requires strong software development skills, expertise in one or more programming languages, and the ability to design high quality, robust, and easy to maintain code and tools.

 

The Infrastructure Engineer will be designing and delivering new workflows for software development and deployment to production from the ground up, and will work closely with our Software Architects and Leads, Head of CG, and Directors of Systems Engineering.

 

The VFX Editor is responsible for interpreting, confirming, tracking and distributing information from the client VFX Editor while acting as a liaison. This information includes sequence media, count sheets, reference and communication which are used to create a blueprint for each individual shot that affects the outcome of shot aesthetics, technical direction and budget.

 

Reporting to the VFX and CG Supervisors, an Assistant Technical Director (ATD) will be involved in the creation and ongoing support of a large high-end visual effects pipeline and asset/project management system, as well as application tools and utilities.

 

Sony is looking for an experienced Compositing Technical Director to work with Compositing supervisors and pipeline to build compositing tools to assist the execution of the current project and advance the capabilities of the facility.

 

The position requires strong software development skills, expertise in one or more programming languages, and the ability to design high quality, robust, and easy to maintain code and tools. The engineer is primarily responsible for development and implementation of production and studio lighting tools under the guidance of a departmental lead. This position requires collaboration with other engineering staff, project managers, and production artists to develop and implement innovative studio capabilities.

 

Sony Imageworks Vancouver is seeking Texture Artists! Cohesively work alongside other asset departments (Model, Rig, Character FX, Look Development) to create and apply photoreal and/or stylised textures. 

 

Sony Imageworks Vancouver is seeking Riggers! Creates 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations. Successful candidates must be knowledgeable in writing utility scripts and core software tools in order to streamline the character set up process. 

 

Seeking Senior Systems Engineers. Systems Engineering is responsible for first- and second-level support of 1,000+ users in a dynamic, high-performance production environment. The job demands astute and critical thinking coupled with Linux systems engineering to develop solutions for a unique industry combining high performance computing with digital artistry and storytelling. 

 

We are looking for a passionate Software Engineer for development and maintenance of proprietary software in Environment, Layout and Hair pipelines. The ideal candidate is a strong coder who would like to work on diverse set of projects in a team environment. Candidate must have strong technical chops and enjoy collaboration with team architect, project lead and artist client group. They must be at ease working with little supervision and in an environment where production demands can shift priorities more quickly than some traditional software environments.

 

You will be writing shaders in Open Shading Language (OSL) for our shader library as well as working on other look-development tools used in production with our physically-based ray tracer. You will work closely with show leads, top-notch artists, as well as the core developers of SPI Arnold, OSL, and Katana.

 
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