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Eyeline Jobs

Showing 1 - 25 of 84 postings found

Job Title Company Location Date Type Description Logo
Surfacing Lookdev Artist
Eyeline
London, United Kingdom Posted Today
Full Time Job

The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.

Member
Senior Project Manager, Creative Innovation
Eyeline
Vancouver, BC 1 day ago
Full Time Job

We are seeking a proactive Project Manager to support Eyeline's Creative Innovation team by driving initiatives that bridge emerging technology, machine learning, and artistic practice.

Member
Environment Artist
Eyeline
Vancouver, BC 2 days ago
Full Time Job

As an Environment Artist, you will be responsible for creating high-level and diverse 3D and 2.

Visual Pioneering Artist
Eyeline
Seoul, Republic of Korea 3 days ago
Full Time Job

Eyeline Studios is seeking a visual thinker who operates at the intersection of cinematography, concept art, and storytelling through advanced visual technologies.

Compositor
Eyeline
Vancouver, BC 3 days ago
Full Time Job

The Compositor for Eyeline will integrate layers and elements to produce final shots for films or episodic shows, collaborate with team members, solve visual challenges, and mentor peers while ensuring high-quality, photorealistic composites.

Matte Painting Supervisor
Eyeline
Vancouver, BC 6 days ago
Full Time Job

We are seeking a talented and experienced Matte Painting Supervisor to join our dynamic Visual Effects team.

CG Supervisor
Eyeline
Vancouver, BC 7 days ago
Full Time Job

The CG Supervisor oversees the day-to-day operations of the show within the facility.

Animator
Eyeline
Seoul, Republic of Korea 8 days ago
Full Time Job

As an Animator, you will be responsible for generating high quality character, creature, and/or object animation for live-action visual effects.

Matte Painter
Eyeline
Seoul, Republic of Korea 8 days ago
Full Time Job

As a Matte Painter, you will create photorealistic 2D and 3D matte paintings of subject matter to be used as an elements to either embellish or replace live action footage.

Lead Crowd Artist
Eyeline
Vancouver, BC 8 days ago
Full Time Job

As a Lead Crowd Artist, you will be responsible for leading a team of crowd artists in producing advanced VFX crowd setup and shots for a variety of scenarios.

Lead Environment Generalist
Eyeline
Vancouver, BC 12-31-2025
Full Time Job

The Lead Environment Generalist is responsible for leading the Environment team and contributing to photo-realistic 2D and 3D environments and concepts.

Associate Software Engineer, Maya
Eyeline
Seoul, Republic of Korea 12-27-2025
Full Time Job

The Software Engineer will partner with Pipeline Leads and artists to support and maintain Maya-based production workflows across departments.

Crew Manager
Eyeline
Seoul, Republic of Korea 12-23-2025
Full Time Job

The Crew Manager plays a pivotal role in managing the end to end of the employee lifecycle and fostering a thriving environment for our creative talents.

VFX Supervisor
Eyeline
Mumbai, India 12-20-2025
Full Time Job

The VFX Supervisor is responsible for determining the overall technical approach and provides the leadership needed to achieve the desired look and effects for a given project while acting as a creative liaison between the facility and the client.

Lighting Artist
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

As a Lighter, you will be responsible for the lighting and rendering of elements needed to complete high-end photorealistic live action CG characters and environments.

Lead Matte Painter
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

Eyeline is seeking a Lead Matte Painter to create photorealistic 2D and 3D matte paintings for feature films, requiring expertise in Photoshop, Maya, and Nuke, alongside strong multitasking and problem-solving skills.

Modeler
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

Eyeline is seeking a skilled Modeler to create high-quality, photorealistic models for production, ensuring technical accuracy and seamless integration with other departments, while independently resolving any issues and enhancing pipeline processes.

Rigger
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

The Senior Rigger designs, develops, tests, troubleshoots, maintains, and implements rigs for all aspects for VFX shows.

Surfacing Lookdev Artist
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.

Surfacing Lookdev Supervisor
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

The Surfacing/ Lookdev Supervisor is responsible for the artistic and technical quality of all textures / surfaces for the production.

Senior Animator
Eyeline
Hyderabad, India 12-20-2025
Contract Job

As a Senior Animator, you will be responsible for generating high quality character, creature, and/or object animation for live-action visual effects.

CFX Artist
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

As a CFX Artist, you will be responsible for delivering photo-realistic, high-quality simulations of cloth, hair, muscle simulations and other realistic 3D visual effects for feature films & episodic series .

Lead CFX Artist
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

As a Lead CFX Artist, you will be responsible for leading a team of CFX artists, ensuring the successful delivery of high-quality character effects, including cloth, hair, groom and muscle simulations for various projects while collaborating with the show supervision team to ensure delivery schedules are achieved.

Compositing Supervisor
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

As a Compositing Supervisor, you will oversee the compositing team, ensuring timely and high-quality deliveries.

Lead Compositor
Eyeline
Hyderabad, India 12-20-2025
Full Time Job

As a Lead Compositor, you will lead by example, setting the standard for high-quality composite shots in feature film or episodic shows.

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