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Internship

Software Engineer Co-Op

Electronic Arts

Remote / Virtual 05-30-2022
 
  • Paid
  • Internship
  • Entry (0-2 years) Experience
Job Description

We Are EA

And we make games - How cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That's why we employ the most creative and passionate people in the industry.

Save the planet from Alien Invaders. Score the winning touchdown. Yup - It's the coolest job on the planet!

The Challenge Ahead:

Is to build our new cross-game, cross-platform digital economy platform. This large-scale, always-on collection of services will power the virtual-economies of EA's network of games that will be experienced by tens of millions of monthly active users. You'll build platform capabilities handling several hundred-thousand requests per second, and driving the player engagement of many of the industries most popular titles. You will build server-side systems that give new functionality within the larger Digital Platform and work on regular improvements to the systems to keep them at top-notch performance. You will also explore player to player trading with User Generated Content (UGC).

What a Software Engineer Intern does within EADP Marketplace Division at EA:

As a Software Engineer Intern, your primary responsibility will be to work with a team of engineers to plan and build the software design and architecture of our new systems. Most of your time will be spent developing features and optimizing performance and scalability of server systems. You will also spend time working with product managers to innovate new features to support EA's many games and reduce technical debt associated with legacy systems through innovation and automation. Additionally, you will be an advocate for best practices within the engineering team.

Responsibilities:
• Roughly 70% to 85% hands-on coding
• Create and work on large-scale backend services creating new features and updating existing ones
• Build proof of concepts to validate new technologies
• Resolve defects during QA testing, pre-production, production and from the live environment
• Work with multiple clients working on multiple different platforms who use the features you create to complete user facing features
• Architect large portions of the software from features to entire applications

Qualifications:
• Pursuing BS/BA in Computer Science
• Experience developing object oriented software (preferably in Java/Kotlin/Go Lang)
• Experience working on online services (through REST or gRPC) at internet consumer scale
• Experience working on high traffic services and scalable systems
• Experience working with cloud technology and cloud provider services to build SaaS applications
• Use technologies such as memcached, queuing, and NoSQL in production systems
• Superb communication skills: explain technical issues to technical and non-technical audiences
• Experience with the Software design/architecture process
• Superb ability to take high-level direction and know how to accomplish it
• Experience with DevOps, Continuous Delivery, and Agile development
• Experience with unit testing
• Experience developing and creating large-scale distributed applications
• Experience with source control systems
• Familiarity with blockchain technologies
• Experience with load testing and system analysis
• Experience with other languages such as Go, C++ or C#
• Experience working with remote teams

What's in it for you…
• A paid internship
• Game credit perks
• Intern events to connect the EA community

Jobcode: Reference SBJ-rj99ww-3-149-26-176-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.