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Video Game Internships

Showing 1 - 25 of 57 postings found

The EA Digital Platform Data & AI Group provides unified Artificial Intelligence (AI) resources across all franchises within Electronic Arts.


The Game Designer also trains testers to play the game, making sure that they understand what is expected of the finished product.


The internship position with the tools team is in support of build tools shared across studios.


We have an exciting internship opportunity in our Barcelona office for a Grassroots & Community Associate . This will be a 6 month internship and you will report into the Marketing Communications Manager.


EA's Digital Platform Gameplay Services team has a need for an Operations Engineer in EASK, Burnaby. You will report to a Director of Engineering and support scalable, distributed server-side systems that provide functionality to our millions of customers and work on new improvements to keep our systems at top-notch performance and operationally ready.


Electronic Arts is looking for an intern to work with their Tools team. The intern will be responsible for writing specific or multi-purpose code for areas such as: Core Engine, Tools and Libraries, and more. The candidate must have a Bachelor's degree in a related field, C++ is a must have, C# is desired but not critical, Python is advantageous but not critical, and demonstrated knowledge of good software engineering practices.


As a Technical Artist Intern at SEED you will work closely with rendering programmers and researchers to help build technology to create visuals of the future.


We are looking for a Rendering Programmer Co-Op - a student with a software development background who wants to work and learn about the future of real-time graphics.


Reporting to the Experience Director, integrated directly in the Game Developpement team, and being part of a diverse team of Experience Designers and Researchers , you will have a direct impact over players facing user experience of a world-class IP.


A fantastic opportunity, to gain experience with the world-leading global interactive entertainment software company. Based in Geneva and reporting to the Regional Brand Marketing Manager, you will help develop and activate outstanding marketing campaigns across our several franchises and partnerships.


As a VFX Artist Co-op you will work with Senior Artists, research, conceptualize and create high quality effects that communicate gameplay and elevate the player's experience.


We are seeking a Software Developer who will be responsible for writing specific or multi-purpose code for areas such as:


We are looking for a Lighting Artist who is passionate about creating high-quality lighting and is eager to join us in our desire to push quality to the next level.


As a technical art intern, you can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, you have a passion for and a comfort level working with both art and science.


As a Frostbite engineer, you will bring the development and tend to the stability and effectiveness of our tools, our content pipeline and the build process.


The Development Technology & Services (DTS) team in EA is offering a Co-Op opportunity to someone who is amazing at problem solving through process and technology solutions.


Coordinating multiple partners within EA and outside EA to ensure programs are executed and delivered on time and at quality. In partnership with our Dev teams, analyzing existing process and tools, prioritizing and executing improvements to increase efficiency across teams


The artist will work closely with a lead/senior artist and help create environment/props assets.


Helping game studios integrate multiplayer features into the next 'Call of Duty'. Developing plugins and extending our automation framework. Developing core features for our allocation and provisioning systems. Evolving, scaling, productizing and supporting our Kubernetes platform


Learning to implement foundational infrastructure (DNS, identity/authentication, artifact management, etc). Designing and implementing tools and automations running on distributed systems. Identifying opportunities to implement automation to reduce time-consuming, manual work


You will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.


As a Producer Co-Op on FIFA, you will use your understanding and passion for the beautiful game to add to the creative execution and business success of the game team.


As a Data Analyst working within the UFC Mobile team, you'll analyze data to improve the gaming experience for UFC Mobile players.


As a Business Analyst working within the FIFA Analytics team and reporting to a Senior Analyst, your main focus will be on FIFA's Ultimate Team mode, working with the live content group along with a diverse set of colleagues in analytics around the world.


The Data Services Group manages the data infrastructure supporting Activision Publishing's blockbuster franchises and titles.

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