Intern - Technical Experience Designer

Electronic Arts

Remote / Virtual 09-25-2023
  • Paid
  • Internship
  • Entry (0-2 years) Experience
Job Description
Technical Experience Designer Intern (Apex Legends)

Technical Experience Design Intern

Electronic Arts is looking for students to join our world-class internship experience. Summer 2024 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Reporting to the Experience Design Lead, you will:
• Work with the (technical) UI lead and key stakeholders to design, script, and implement features into the game that align with gameplay goals, accessibility and technical standards
• Iterate on implementation based on feedback, design requirements, and creative direction
• Work closely with engineers, scripters, UX designers, and UI artists to implement features
• Work closely with producers and directors to estimate and prioritize work
• Collaborative and inclusive attitude with the ability to listen, learn, and adapt

Ideally, you will have…
• Experience in a programming language
• Interest in (UI/UX) design principles, typography, layout, motion, visual fidelity
• Interest in rapid prototyping
• Strong attention to detail

Nice To Have
• Experience with other UI systems: UMG, Unity UI, Flash, ImGui, WPF, Qt.
• Passion for accessibility, and developing inclusive player experiences


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor's, Master's, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $23 - $37
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $23 - $37
• Jersey City, NJ :
º $23 - $37
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $21 - $30
• Washington (depending on location e.g. Seattle vs. Spokane):
º $25 - $34

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

Jobcode: Reference SBJ-d8xo7m-44-197-101-251-42 in your application.

Salary Details
Salary Range: $24.00 to $39.00 Per Hour ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.