Intern - Technical Artist

Electronic Arts

Shanghai, China 03-01-2024
Apply @ Employer
  • Paid
  • Internship
  • Entry (0-2 years) Experience
Job Description

Role Introduction

In this internship, you will learn international AAA game's production process, pipeline, tech requirements, try cut-edge engine such as new generation of Frostbite engine, procedural tool Houdini, rendering tech in machine learning and raytracing era, AI tools.

Scope of Responsibility / Ownership
• You will support our project setup with us. Troubleshoot problems often experienced by Content Artist.
• You will develop and deliver one tool or two features with us, may involve one or several fields such as: Code scripting, shade material, Houdini process, AI tech.
• You will maintain documents outlining art production needs with us, including in-game integration, 3rd party/in-house tools, and art asset critiques.

Skills Required
• Basic knowledge of Art software packages (DCC) – Maya, Substance, ZBrush...
• Basic knowledge of coding methodologies and one scripting/coding language (i.e., Python, C#, or JavaScript)
• Basic knowledge of one game crafting field: rendering, lighting, animation....
• Basic English level.

Jobcode: Reference SBJ-gwwxkk-3-234-244-181-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.