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Temporary Job

Associate Lighting Artist

Sledgehammer Games

Foster City, CA 10-23-2020
 
  • Paid
  • Temporary
  • Entry (0-2 years) Experience
Job Description

Job Title:Associate Lighting Artist (Temporary) - Sledgehammer Games

Requisition ID:R001790

Your Platform

Your Mission

Are you a video games enthusiast who enjoys first-person-shooters and has a passion for digital lighting, art, and photo realistic quality?

The lighting team are the gatekeepers of mood, visual storytelling, and are one of the primary drivers of player emotion. We work closely with our art and creative directors to evoke player emotion and drive what's most important to us: Gameplay. In this role, you will be an integral, and critical member of our small but agile team. As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams. We move fast, and in-order to join our ranks, please see the below criteria.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director.
• Ensure that lighting assets meet runtime and disk budgeting requirements.
• Anticipate, identify, and report any potential production problems and communicate those to the Lead.
• Work collaboratively with other departments: Character, VFX, and especially Environment Art.
• Stay current with industry lighting techniques.
• Work with Rendering engineers to push our engine further.
• Creation of the sky dome and cloud assets.

Player Profile

Minimum Requirements:
• 1-3 years of experience in a Lighting role (or equivalent portfolio).
• Excellent working knowledge of Maya and Photoshop or equivalent.
• In-depth knowledge of physically based lighting.
• Strong understanding of advanced lighting fundamentals.
• Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
• Proven track-record of leading and inspiring teams.
• Understanding of composition and the ability to enhance mood with lighting.
• Effectively use color grading and post effects to enhance the final image.
• Working knowledge of industry standard rendering concepts and processes.
• Experienced with Unreal, Unity, or other proprietary engines.

Extra Points:
• Experience with one or more scripting/programming languages.
• Experience with PBR & HDR lighting. 
• Knowledge of photography principals and image correction techniques.
• Experience playing Call of Duty or similar First-Person-Shooters.

Jobcode: Reference SBJ-gmkoxx-18-188-20-56-42 in your application.

Company Profile
Sledgehammer Games

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.