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Full Time Job

Senior Audio Software Engineer

WB Games

Salt Lake City, UT 07-25-2021
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
The Job

Avalanche, a division of WB Games Inc., is seeking a Senior Audio Software Engineer to join our growing team of talented industry veterans working on our upcoming game Hogwarts Legacy, a new open world, action RPG set in the Wizarding World.

The Senior Audio Software Engineer will work closely with the audio design and engineering team to support and develop high-quality audio features for AAA games and will own a variety of audio systems that will drive player engagement through sound. Candidates must be able to demonstrate high competency in audio technologies, a true passion for developing great audio experiences, and a strong desire to develop clear and robust software using a variety of technologies.

The Daily
• Participate in all parts of the development process from concept through to live-ops
• Collaborate with the audio design and engineering team to architect and develop high quality, low-latency, and highly responsive game code
• Collaborate with the audio design and engineering team to architect and support robust supporting tools application software
• Support and maintain existing tools and game code according to the audio design and engineering team needs
• Design and develop game audio systems and features and integrate with internal and external shared services and libraries
• Perform peer code reviews and champion a high standard of code excellence
• Mentor junior engineers and provide design guidance and advice on new features
• Self-manage programming tasks and coordinate with the production team
• Work with design and product teams for feature viability, costing, design completeness, and risk assessment
• Assess new market trends, features, technologies, and emerging techniques to stay competitive

The Essentials
• 8+ years of professional software engineering experience on cross-functional teams
• Experience on at least two successfully published game titles or equivalent
• Bachelor's Degree in Computer Science (or a related field) or equivalent work experience
• Computer Science fundamentals in object-oriented design, algorithms, and data structures
• Proficiency in C++ (templates, exception handling, multi-threading, etc.)
• Strong 3D Math (vector and matrix math, quaternions, etc.)
• Experience with the Unreal Engine 4 (core systems, object model, audio, etc.)
• Knowledge of audio and state-of-the-art audio technologies
• Strong problem solving, debugging, and troubleshooting skills
• Ability to comfortably entertain, propose and clearly argue, for and against, new ideas and methodologies
• Ability to communicate in a clear, concise, and transparent way, both written and verbal
• Ability to self-manage when given prioritized goals and objectives
• Be a self-motivated team player with a positive attitude and strong work ethic
• Seek out opportunities to improve technically and professionally
• Have a passion for video games and especially game audio

Nice to have
• Experience with AudioKinetic Wwise audio technology
• Understanding of Unreal Engine 4 Blueprint technology
• Understanding of Unreal Engine 4 module and plugin systems
• Experience with scripting languages such as Python

Jobcode: Reference SBJ-gmxy0m-18-116-51-117-42 in your application.