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Full Time Job

Lead Technical Artist - Hybrid

Warner Media

London, United Kingdom 09-15-2022
 
  • Paid
  • Full Time
Job Description

WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.

Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We're a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.

We are looking for an exceptionally talented Lead Technical Artist who is r eady to drive forward Technical Artistry within a AAA title on the next generation platforms.

This role can be offered on on a hybrid working, or studio based basis.

Key Responsibilities
• Oversee and drive the whole team to ensure quality results and efficient working practices
• Setting quality expectations, offering guidance and reviewing work (including code reviews)
• Regular 121s and check-ins, setting career vectors and goals to advance their skills and impact on the project
• Working on hiring new staff and building the capabilities of the studio
• Sprint planning, setting work priorities and objectives and daily stand-ups
• Long term planning and direction of the Technical Art team (in partnership with the Production team)
• Engaging with other Tech Leads (Technical Animation/Procedural Tools/Engine Tools/Devops/IT) on addressing broader technical issues and strategies
• Collaborating closely with all the Content teams
• Problem solving for key production issues, shaping workflows and improving pipelines
• Guiding the content teams to hit content optimisation targets
• Liaise between Art and Engine programming teams to facilitate production needs

Technical Requirements
• Broad knowledge of 3D content creation pipelines and software (specifically Max/Maya/Houdini is a bonus)
• Broad knowledge of game engines (specifically Unreal is a bonus)
• Broad knowledge of coding/scripting languages (specifically Python a bonus)
• Experience in game performance reviews and optimisations

Skill Requirements
• Have excellent interpersonal skills, able to communicate well to a range of different technical levels
• Be a caring and supportive people manager, providing insightful feedback on work quality and performance
• Excellent time management, organisational and prioritisation skills
• Able to find robust solutions to complex issues
• Experience working on a range of shipped titles for consoles

Jobcode: Reference SBJ-re4z67-18-118-144-69-42 in your application.