Lead Technical Animator
Rocksteady Studios
Remote / Virtual
Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented Lead Animator who is ready for the challenge of leading a team of world-class Gameplay Animators towards our next 90+ Metacritic title while enforcing and informing the Animation Director's vision of the project, holding reviews and providing feedback to the team, leading-by-example, and pushing the boundaries of animation in video games.
Responsibilities:
• Responsible for managing and developing the individuals within the Gameplay Animation team to ensure they are achieving the best results, are happy, and set up to excel within the studio.
• Work closely with the Animation Director to Lead the Gameplay Animation teams to produce world-class animation for our titles, which will include dedicating a portion of time throughout the milestones to produce content for the game.
• Responsible for working with the production team to create schedules/roadmaps for the Gameplay Animation teams, delivering across the stages of the project.
• Manage the Gameplay Animation backlogs, bugs, and risks in an effective manner, to ensure the smooth running of the department throughout the project.
• Scope, manage, and run the Outsource plans for Gameplay Animation when required. This will include:
• Assembling benchmark internal asset packs and documentation.
• Quality control and providing clear and regular feedback.
• Liaise with key members of staff and dependency departments, to identify workflow issues and potential requirements.
• Oversee the creation and maintenance of all relevant documentation for the project(s), including naming & terminology for all gameplay animation assets and folder structures.
Requirements:
• Extensive experience in Gameplay Animation within a Leadership position
• An exceptional eye for detail
• Exceptional verbal and written communication skills, including morale, influence, motivation and the ability to write clear, detailed documentation.
• Able to work well on your own to develop ideas, vision, and direction for the team, as well as work as part of the larger team.
• Self-motivated to learn new techniques and methods.
Bonus Points:
• Unreal Engine 4 experience
• Solid working experience of Motion Builder
• Solid working practices in Excel, JIRA, Confluence, Slack, and Shotgun
• Good working knowledge of 3DSMax
• Experience in leading/managing outsource teams
• A keen interest in developing and executing high-quality Facial animation is advantageous.
If you don't fit all the requirements, we encourage you to still apply.
Jobcode: Reference SBJ-rjz5ew-216-73-216-39-42 in your application.