Full Time Job

Software Engineer, Engine

Warner Bros. Discovery

Kirkland, WA 11-10-2022
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  • Paid
  • Full Time
Job Description
Software Engineer, Engine (Remote)

For the past 25 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-earth: Shadow of War, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That's where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.

The Job

We're looking for software engineers to join our Engine team working on the core framework of Monolith's proprietary game engine. If you have a passion for learning the low-level technology that powers modern games, we'd love to hear from you!
Our Engine team is responsible for several systems that our gameplay and content teams build upon to create world-class games. Our broad reach includes asset loading, memory management, animation, VFX, physics, scripting, and much more.

Come work with our highly collaborative team, and help us deliver a superhero experience as epic as Wonder Woman herself!

The Daily
• Write C++ code in a data-driven, proprietary engine
• Collaborate closely with design and art to build core gameplay experiences
• Work with team leadership to breakdown feature work into actionable, schedulable steps
• Write concise documentation for code and complex systems

The Essentials
• Professional experience in C++
• Experience working and debugging in a well-known IDE, such as Visual Studio or Rider
• Excellent communication, interpersonal, and organizational skills
• Understanding of common game development concepts and systems
• Prior experience working in a 3D game engine (Unreal, Unity, etc.)

The Nice to Haves
• Understanding of mathematics concepts commonly used in gaming, including linear algebra and trigonometry
• Experience helping maintain a live software product or game
• Experience developing against console platforms (Xbox, PS, etc.)
• Experience working in agile processes, such as Scrum

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

The Legal Bits…
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. $81,900.00 - $152,100.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and paid time off (PTO).

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you're a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at

Jobcode: Reference SBJ-ren500-3-237-29-69-42 in your application.