Full Time Job

CG Supervisor - Environments

Walt Disney Animation Studios

Vancouver, BC 11-14-2023
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
The CG Supervisor - Environments plays an integral role in the production team. They are responsible for delivering all environment assets on the production through supervising a team of artists in the creation of believable worlds through expressive and complex environments including their structure, topology, textures, and vegetation. This is a regular, full time, staff position that will be located at our Vancouver, BC studio. Please note that relocation eligibility may be determined based on role and individual circumstance.

Role Specifics
• Partner closely with their peers as well as the Art Director of Environments & Production Designer to achieve the artistic vision and technical requirements of the show.
• Provide artistic and technical guidance to a team of artists in the creation of appealing, consumable, efficient, and complete environments and props.
• Supervise the creation of a variety of environments including rigs for animation and FX and set extension.
• Partner closely with Layout, FX and Lighting to ensure that the environments meet the needs of the various consuming departments and are delivered according to their schedules.
• Responsible for consumability and efficiency of deliverables into downstream departments.
• This work will include new environment and prop builds for the show as well as conversion and reuse of existing data from past projects. The CG Supervisor - Environments will strategize with show leadership and help to implement ways to leverage this data as well as other techniques to achieve the goals of the show within the target resource allocation.

• Responsible for consumability and efficiency of deliverables into downstream departments.
• Drives department processes, bidding, and reviews.
• Determines resource needs and collaborates with studio, show, and department leadership in finding staffing solutions.
• Analyzes and determines cost implications of requests and strategizes on solutions in partnership with show leadership.

Leading People
• Creates an inclusive and safe work environment by carefully managing sensitive information, making rooms feel open and comfortable, creating space for everyone to have a voice, and addressing bias when it occurs.
• Sets the creative and technical vision/expectations for the supervisors, leads, and department. Responsible for seeing that vision through.
• In tight conjunction with the Production Management and AM, inspires and motivates the supervisors, leads, and department. Responsible for the tone and morale of the department.
• Contributes to the overall craft and leadership development of supervisors, leads, and department through setting expectations, delivering consistent constructive feedback, recognition, and accountability.

• Creates, models, and supports a collaborative work environment within their team and between departments on the show.
• Identifies solutions and compromises in partnership with other department leaders utilizing a holistic view to meet show vision.

• Provides regular updates to show leadership on the progress, health, and direction of the team.
• Keeps the team informed with context for show related changes and updates.

Studio Stewardship
• Studio Culture-Actively fosters an inclusive, innovative, and collaborative environment so every employee can contribute at the highest levels.
• Technology, Tools and Workflow-Engages in the creation and execution of technical standards, pipeline conventions, and workflows to support the department, show, and studio.
• Department Stewardship-Partners closely with peers and Artist Manager to support an environment of creativity, trust, and innovation. Actively involved in assessment, casting, hiring, and overall growth of artists.

Recommended Experiences
• Minimum 4 years of leadership experience that demonstrates a strong ability to lead and mentor others.
• Demonstrated history of problem solving and project management skills.
• Ability to quickly learn and adapt to WDAS standards, pipeline, tools, and workflows as they relate to discipline(s) you would be leading.
• Understanding of the disciplines/craft which you would be leading.
• Strong knowledge of the following areas:
• Maya or other high-end animation DCC
• Unix/Linux environment
• Scripting proficiency in Python
• USD composition structures
• Desirable areas of knowledge:
• 3D modeling toolsets and techniques
• 3D texture painting and mapping techniques
• GI Rendering, Composition and other lighting toolsets and requirements
• Traditional fine art skill sets (sculpture, painting, drawing, design, photography, etc)

The hiring range for this position in British Columbia, Canada is C$180,000 to C$215,000 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Disney Animation continues to build on its rich legacy of innovation and creativity, from the first fully-animated feature film, 1937's Snow White and the Seven Dwarfs, to our 62nd animated feature, Wish, releasing November 2023. Among the studio's timeless creations are Pinocchio, Sleeping Beauty, The Jungle Book, The Little Mermaid, The Lion King, Frozen, Big Hero 6, Zootopia, and Encanto.

This position is with Walt Disney Animation Studios Vancouver Inc., which is part of a business we call Walt Disney Animation Studios.

Jobcode: Reference SBJ-g6vmnn-44-197-101-251-42 in your application.

Salary Details
Salary Range: $180,000 to $215,000 Per Year ($ USD)
Company Profile
Walt Disney Animation Studios

Combining masterful artistry and storytelling with groundbreaking technology, Walt Disney Animation Studios is a filmmaker-driven animation studio responsible for creating some of the most beloved films ever made.