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Full Time Job

Weapon Artist

Ubisoft

Kyiv, Ukraine 11-22-2025
 
  • Paid
  • Full Time
Job Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
The Artist will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. He/she will work closely with Concept Artists, Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.

Responsibilities:
• Create assets and textures in line with the project's artistic and technical direction (references, documents, etc.).
• Integrate assets and textures produced in the game engine.
• Verify the quality of his work once imported into the game, and make improvements when necessary.
• Able to communicate with the level designers and modify the objects to their requirements.
• Use specific project tools in order to achieve best results and meet deadlines.
• Efficiently uses the texture space and takes into consideration the pixel ratio.
• Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents).
• Able to fast learn technical constraints of platforms, engines and software.
• Understand and apply graphic principles.
• Use artistic references to improve visuals.
• Able to take a painted concept and turn it into realistic 3D model.
• Able to micro plan and time estimate his work.
Qualifications
• Experience in hard surface modeling
• Understanding of the complete production pipeline (low poly, high poly, baking, texturing and as well as integration into the Engine)
• Experience in creating PBR materials and realistic texture
• Ability to work with CAD modeling (understanding the principles of CAD software)
• Ability to work with technical documentation and drawings
• Good notion of proportions and a good eye for the detail
• Able to fast learn technical constraints of platforms, engines, and software
• Able to take a painted concept and turn it into a realistic 3D model
• Able to micro plan and time estimate his work
Desirable (optional)
• Knowledge of ZBrush is considered a plus
• Knowledge of Marvelous Designer will also be a plus
• Principles of rigging and animation is a plus
• Understanding of real-time computing constraints is a plus
• Basic gameplay and level design knowledge

Jobcode: Reference SBJ-12o9pm-216-73-216-191-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams