company_logo

Full Time Job

Texture Artist Splinter Cell

Ubisoft

Toronto, ON 09-08-2023
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Our Studio:

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
On being a Texture Artist at Ubisoft Toronto

As a Texture Artist at UbiTO, you will participate in making an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.

With a mix of observation, skill, and imagination, add the details that define characters, objects, and environments. Take inspiration from reality to build believable materials and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.

What you'll do as a Texture Artist:
• Collaborate with the art team to grasp the game's artistic vision and set material and texture goals and priorities;
• Work closely with Tools, Engine, and Tech Art counterparts to develop new workflows and improve upon existing tools and technologies, to improve art quality and team efficiency;
• Create materials and textures from references, scans, and from scratch, build and maintain a texture library;
• Be responsible for the quality and efficiency of material and texture content generated by their team;
• Find balance between artistic aspects and technical constraints;
• Proactively help to troubleshoot problematic content;
• Document and share your knowledge and best practices;

Qualifications

We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
• Knowledge of 3D modeling packages such as 3ds Max, Maya or others;
• Advanced knowledge of Substance Designer and Painter, Adobe Photoshop, and Zbrush with Photogrammetry knowledge being an asset;
• A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering (PBR), and game constraints;
• Self-motivated, independent, and excellent attention to detail and communication.
• Around 3 years of industry experience in texture creation (or relevant experience);

We Offer:
• A hybrid, flexible work model
• Five weeks of vacation + one week office closure around the December holidays
• An enhanced parental leave program
• Comprehensive Total Rewards Package:
• Disability Insurance
• Dental Insurance
• Extended medical insurance
• (Optional) RRSP contribution
• Relocation Assistance (If Applicable)
• Bonus (If Applicable)

Jobcode: Reference SBJ-r7o1p6-3-15-182-56-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams