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Full Time Job

Technical Director

Ubisoft

Toronto, ON 08-15-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Technical Director (Audio) [Far Cry Project]

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario

www.toronto.ubisoft.com

Location of position: Toronto, Ontario
Our Mission

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

The daily life of a Technical Director (Audio) at Ubisoft Toronto:
• Help with creating, improving and integrating audio features, systems, resources, and content in the game at different levels of complexity;
• Assist in maximizing audio quality and aesthetic realisation.
• Use the middleware and the visual scripting tools in game engine;
• Coordinate and act as a bridge between the audio department and other Technical Directors to ensure that audio features can be successfully integrated in areas within a game.
• I.e., Projects our studio works on may include areas like missions, open world systems, mini games, DLCs, etc.;
• Collaborate closely with the Audio Director, Audio Programmers and Sound Designers
• Identify technical audio needs for the project and communicate them to the technical architect and programming Team;
• Maintain the audio project structure ensuring that the audio workflow, system resources, filename conventions and audio quality is consistent;
• Create and design audio systems such as music systems, dialogue, navigation, weapons, vehicles, etc.;
• Design and improve audio tools with the programming department;
• Produce and maintain documentation about systems, techniques and best practices for other team members;
• Be the technical point of contact for all technical audio issues - be a reference for team members, assist, support and advise colleagues.

Qualifications
• Bachelor's degree in audio, or professional training in audio;
• Minimum 5+ years' experience in audio production and implementation for video games (such as a senior Sound Designer or Audio Integrator);
• Must have shipped a minimum of one AAA game as part of a production team;
• Participated in the debugging process;
• Proven experience with both technical and creative expertise.
• Extensive knowledge of audio engines and middleware such as Wwise, Fmod, etc.;
• Knowledge of visual scripting's like Blueprint or node-based scripting interface;
• Extensive knowledge of audio pipelines for gameplay, narrative, and cinematics;
• Knowledge of DAW tools (e.g. Reaper, Pro Tools, Sound forge);
• Experience designing/creating tools (Python, LUA, C++, C#);
• Organization skills;
• Curiosity and drive to understand how things work;
• Engaged in both leadership and collaboration;
• Solid team player;
• Solid analytical and problem-solving skills;
• Adaptability, autonomy, proactivity;
• Structure, attention to detail, efficiency;
• Ability to understand and communicate in both technical and plain language;
• Passion for video games and the desire to have fun at work!

Nice to have:
• Film or TV postproduction experience an asset;
• Good understanding of Office suite;
• Game design training is an asset;
• Experience with engines and/or other similar platforms.

Jobcode: Reference SBJ-rob9y6-18-217-171-249-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams