Job Description
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com
Location of position: Toronto, Ontario; Remote Work Opportunities Available
Our Mission
Ubisoft's 19,000 team members, working across more than 40 locations worldwide, are bound by a shared mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio
Ubisoft Toronto is one of the most significant development studios within Ubisoft, employing talented developers worldwide. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on Ubisoft's most prominent brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.
We recently launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, which seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we constantly strive to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
Job Description
As a Technical Director - Design at Ubisoft Toronto, you're the link between a design vision and its technical implementation.
With a high-level understanding of our tech, plus visibility on the project as a whole, you provide expert insight, tools, and support to steer a game – and its creators – towards success.
Though every day of development brings its own mix of anticipated and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals to efficiently handle whatever comes your way while consistently considering the future impacts of your choices.
Thanks to your knowledge, adaptability, and willingness to help, not only can team members on your project look to you for information and direction, but so can others. You're a go-to person for guidance and a valuable resource for Ubisoft employees worldwide.
What you'll do
• Collaborate with other core team members to develop the overall vision & determine technical feasibility of your area of ownership (e.g. AI, mission, world, cinematics, etc.).
• Identify and analyze risks (engine, data, features, etc.).
• Assess existing tools + occasionally design custom ones to support design pipelines and workflows.
• Train team members on tools and techniques + raise awareness of new processes.
• Assist content creators with their technical needs & bridge communication between design and programming.
• Review and give your input on integrated work & find solutions to fix bugs.
• Maintain technical documentation (e.g. procedures, how-to guides, etc.).
• Prepare post-mortems + recommend ways to evolve how we create and integrate data.
• Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios.
• Participate in recruitment to build the technical design team & foster their growth.
Qualifications
What you bring
• Around 7 years of experience in the video game industry (or other related experience) + leadership experience
• In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations and the Microsoft Office suite (especially Excel, PowerPoint, and Visio)
• Familiarity with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming
• An innovative, collaborative, and solution-oriented spirit
• Excellent communication, interpersonal, mentorship, and presentation skills
• Critical thinking, time management, and organizational capabilities
• Attention to detail, curiosity, resourcefulness, and plenty of flexibility
What to send our way
Your CV, highlighting your background, skills, and games shipped
Jobcode: Reference SBJ-rzze21-3-16-206-12-42 in your application.