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Full Time Job

Technical Director - Art Splinter Cell

Ubisoft

Toronto, ON 03-18-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Our Studio:

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Job Description

As a Technical Director (Art) at Ubisoft Toronto, you have the highest level of understanding of what our tech can do, can't do, might do, and the visibility on the project as a whole. You're responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.

Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.

Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.

What you'll do as a Technical Director (Art) at Ubisoft Toronto:
• Collaborate with other core team members to develop the overall vision and determine technical feasibility;
• Identify and analyze risks (engine, data, features, etc.);
• Assess existing tools and occasionally design custom ones to support art pipelines and workflows, and sustain the vision;
• Set up and maintain frameworks to allow artists the most creative freedom, while hitting quality and performance requirements;
• Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.;
• Resolve specific, complex, escalated issues and approve technical specifications;
• Anticipate technological advancements and stay up to date on market trends to define our best practices and share them with our studios and the industry;
• Represent the entire art team in technical discussions and requirements gathering;
• Set up frameworks for collaboration across multiple studios with different levels of integration;
• Prepare post-mortems and recommend ways to evolve how we create and integrate graphic data;
• Participate in recruitment to build the technical art team and foster their growth.

Qualifications

We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
• In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript);
• Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce);
• A highly innovative, collaborative, empathetic, and solution-oriented spirit;
• Excellent communication, interpersonal, mentorship, and presentation skills;
• Critical thinking, time management, and organizational capabilities;
• Attention to detail, curiosity, resourcefulness, and plenty of flexibility.
• A college diploma in 3D Modelling, Programming/Engineering, Art or equivalent;
• 5+ years of art, technical art, or programming experience, or other related experience

We Offer:
• A hybrid, flexible work model
• Five weeks of vacation + one week office closure around the December holidays
• An enhanced parental leave program
• Comprehensive Total Rewards Package:
• Disability Insurance
• Dental Insurance
• Extended medical insurance
• (Optional) RRSP contribution
• Relocation Assistance (If Applicable)
• Bonus (If Applicable)

Jobcode: Reference SBJ-gp7y9x-3-17-186-218-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams