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Full Time Job

Technical Artist

Ubisoft

Da Nang, Viet Nam 04-15-2024
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  • Paid
  • Full Time
Job Description
The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game while respecting the artistic vision and technical constraints of the project.

Responsibilities:
• Work with artists, modelers, and animators to create 3D art and bring it into the engine.
• Provide hands-on support to artists and engineers regarding asset performance and validation.
• Collaborate with artists to conceptualize and realize eye-catching visual effects using game shaders.
• Review creative process and identify opportunities for tool improvements.
• Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency.
• Solve challenging technical issues in the 3D asset pipeline.
• Collaborate with engineers to diagnose and resolve in-game problems.
• Stand as the technical point of contact for technical issues related to asset production.
• Produce documentation on pipeline, tools, methods, training, processes, and engine.
• Educate artists and engineers in the use of the 3D art pipeline and user-facing engine tools.

Qualifications
• Experience in a digital art content creation pipeline, ideally in the video game industry.
• Must have shipped titles as a 3D Technical Artist.
• Expert knowledge of Maya/3ds Max, Houdini, Substance Designer, Painter, Photoshop, etc.
• Strong scripting experience with Python and PyMEL.
• Experience in creating visual effect shaders as well as optimizing them.
• Experience with Unity engine, especially post-processing and/or full-screen effects.
• Experienced in developing custom tools for Digital Content Creation tools (Maya, 3DS Max, etc.), with strong knowledge about their underlying API.
• Understanding of the performance implications of game art asset creation.
• Excellent verbal and written communication skills (English).

Nice to have:
• Experience working in node-based game engine editors.
• Experience rigging 3D characters for animation.
• Experience with version control systems such as Perforce, git, subversion, etc.
• Additional languages; preferably French and/or Vietnamese.

Jobcode: Reference SBJ-g3zbq5-18-220-178-207-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams