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Full Time Job

Technical Art Director Splinter Cell Remake

Ubisoft

Toronto, ON 01-09-2026
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
As a Technical Art Director at Ubisoft Toronto, you will guide our teams in shaping the artistic and technical vision of the project. You will bring a deep understanding of our technology, a broad view of the game as a whole, and the ability to connect creative ideas with practical solutions.
What you'll do
• Collaborate with core team members to shape the overall technical vision and assess technical feasibility.
• Identify and evaluate project risks, including engine, data, and feature challenges.
• Review existing tools and design custom tools that support art pipelines and workflows.
• Lead a team of technical artists, aligning their skills and strengths with project needs.
• Meet with technical artists and assistant technical art directors to share updates, maintain standards, and provide feedback.
• Follow complex issues related to lighting, ensuring the right experts are involved and progress continues.
• Partner with technical stakeholders to approve, teach, and maintain technical specifications.
• Prepare post-mortems and recommend improvements to enhance how we build and integrate graphic data.
• Stay informed on industry trends and technological advances, contributing to best practices across teams.
• Understand modern rendering pipelines, including ray tracing, HDR, and global illumination, to guide the technical art team's work.
• Revitalize topics that lose momentum, ensuring forward progress.
• Participate in recruitment and help develop technical art talent.
Qualifications
What you bring to the team
• 7+ years of art, technical art and programming experience (or other relevant experience) + 5 years of leadership
• Broad art knowledge, including characters, textures, modeling, environments, lighting, rendering, shaders, and biomes.
• Strong understanding of game engines such as Unity or Unreal and their limitations.
• Proficiency with 2D tools like Photoshop and 3D software such as 3ds Max, Maya, and Substance Painter.
• Familiarity with scripting languages such as C Sharp, Python, JavaScript, or MaxScript.
• Experience using bug tracking tools like Jira and version control systems such as Perforce.
• A collaborative, empathetic, and solution-oriented mindset.
• Strong communication, mentorship, interpersonal, and presentation skills.
• Critical thinking, time management, and organizational strengths.
• Curiosity, attention to detail, flexibility, and a resourceful approach to problem solving.
What to send our way
• Your CV highlighting relevant skills and shipped projects.
• A portfolio or samples of your work showcasing your technical art expertise.

Jobcode: Reference SBJ-mk50j3-216-73-216-50-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams