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Full Time Job

Technical Animator

Ubisoft

Shanghai, China 01-05-2026
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  • Paid
  • Full Time
Job Description
(Senior)Technical Animator

Ubisoft's19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.
To learn more, please visit: www.ubisoftgroup.com
Job Description
About the Role
As a Technical Animator, you will be responsible for supporting and innovating animation systems and activities. You will work closely with animators, riggers, designers, and programmers to handle mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees, and dynamic objects. You will follow, refine, or establish pipelines for both conventional and innovative features, as well as create game pipelines and standards and develop tools for the animation team.
What you will do
• Learn the existing AAA game animation system and pipeline.
• Provide constant technical support of the tools and engine to the animation team and communicate regularly the technical restrictions and their rationale.
• Train animators in the workflow, tools, and anything else surrounding the implementation of animation assets into the game engine.
• Supervise all integration of animation assets into the game engine.
• Communicate with engine and animation programmers.
• Assist in the design, integration, and validation of animation assets.
• Work with physics systems for rigid/soft bodies, hair, and clot
Qualifications
• Basic knowledge of related animation modules.
• Deep knowledge of human/creature anatomy.
• Good engine application and project development conceptualization.
• Ability to write technical documentation.
• Great communication skills to cooperate well with other team members.
• Basic English communication skills in both spoken and written

Jobcode: Reference SBJ-o1o226-18-97-9-169-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams