Full Time Job

Technical Animation Director


Montreal, QC 03-20-2024
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to steer a game – and its creators – towards success.

Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings a mix of expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.

What you'll do
• Collaborate with other core team members to develop the overall vision & determine technical feasibility;
• Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.);
• Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines;
• Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.
• Train team members on tools and techniques + raise awareness of new processes;
• Resolve complex, escalated issues & make technical validations;
• Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech;
• Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry;
• Participate in recruitment to build the animation team & foster their professional development.


What you bring
• Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership;
• In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines;
• A degree in 3D Animation, Computer Science, or Computer Engineering (or related training);
• Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills;
• A highly innovative, collaborative, attentive, and solution-oriented spirit;
• Critical thinking, curiosity, resourcefulness, and plenty of flexibility;
• Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce);
• A passion for sharing your knowledge and helping others learn and grow.

Jobcode: Reference SBJ-gxe9vq-3-234-244-181-42 in your application.

Company Profile

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams